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Form Technic Axle Flexible with liftarms - Printable Version

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Form Technic Axle Flexible with liftarms - Jaco van der Molen - 2022-05-17

Hi all,

Would there be a way to achieve the following:

I have 2 Technic Flexible Axles connected by a few 3 long liftarms.
The flexible axle is then formed / curved.
I'd like to position the liftarms like in the attached image below.

I have now rotated and placed the liftarms manyally and visually, but was wondering if one could position the liftarms along the path of axle to be more precize?
And thus be able to bent the axles in a more complex way while still moving and placing the liftarms accordingly too.

   

Thanks.

Jaco


RE: Form Technic Axle Flexible with liftarms - Philippe Hurbain - 2022-05-17

Tricky...
I'd try to create segments of flexible axle parts duplicated (to make both rails), a special segment with beam+2 axle segments, then create a special LDCad template using those segments. But imho it's worth the trouble only if you have many similar bent parts to do!


RE: Form Technic Axle Flexible with liftarms - N. W. Perry - 2022-05-17

Hmm…can you combine static and deform placement in the same template? I would try making two custom donors: one with the liftarms plus some straight 20 LDU flex segments inside the outer two holes; and a second with side-by-side flex segments for the space in between. Use static placement for the first and deform placement for the second…??

Another option is separate path parts with identical path points. Once you have the flex axles formed, duplicate the path points in a new file and replace the flex segments with static liftarms. This has the advantage of letting both components take color 16.


RE: Form Technic Axle Flexible with liftarms - Jaco van der Molen - 2022-05-17

(2022-05-17, 13:29)Philippe Hurbain Wrote: Tricky...
I'd try to create segments of flexible axle parts duplicated (to make both rails), a special segment with beam+2 axle segments, then create a special LDCad template using those segments. But imho it's worth the trouble only if you have many similar bent parts to do!

Ah yes, OK. I think I know what you mean.
The thing is I have a model that has quite a few more of these constructions in all sorts of forms and curves and even more complex, twisted too, like a DNA streng, if you know what I mean.

In the model if have in mind there are even more liftarms on the axle and those are actually closer to eachother so you get a very nice curve, if you can get the idea.
On the ends of the axle there are half pins so you can connect to other technic beams and elements with pin holes.


RE: Form Technic Axle Flexible with liftarms - Orion Pobursky - 2022-05-17

(2022-05-17, 14:09)Jaco van der Molen Wrote: Ah yes, OK. I think I know what you mean.
The thing is I have a model that has quite a few more of these constructions in all sorts of forms and curves and even more complex, twisted too, like a DNA streng, if you know what I mean.

In the model if have in mind there are even more liftarms on the axle and those are actually closer to eachother so you get a very nice curve, if you can get the idea.
On the ends of the axle there are half pins so you can connect to other technic beams and elements with pin holes.

This have to be a custom flex object. Have a look at the Tower Bridge or Silver Champion OMR models to see what I've done in the past. I may have done it for the Ideas Treehouse but I don't remember.


RE: Form Technic Axle Flexible with liftarms - Jaco van der Molen - 2022-05-17

On my way home I thought about adding snap info to the axle segment?

I want to achieve something like these, purely illustrative, no where near the real model.


.jpg   IMG_6413.jpg (Size: 15.7 KB / Downloads: 47)

.jpg   IMG_6415.jpg (Size: 17.11 KB / Downloads: 47)

.jpg   IMG_6416.jpg (Size: 18.68 KB / Downloads: 47)


RE: Form Technic Axle Flexible with liftarms - Jaco van der Molen - 2022-05-17

(2022-05-17, 13:32)N. W. Perry Wrote: Hmm…can you combine static and deform placement in the same template? I would try making two custom donors: one with the liftarms plus some straight 20 LDU flex segments inside the outer two holes; and a second with side-by-side flex segments for the space in between. Use static placement for the first and deform placement for the second…??

Another option is separate path parts with identical path points. Once you have the flex axles formed, duplicate the path points in a new file and replace the flex segments with static liftarms. This has the advantage of letting both components take color 16.

Thanks N.W.
Orion too for looking into it.

I will have to try some things too, but I am just beginning to understand how templates and donors work.


RE: Form Technic Axle Flexible with liftarms - Jaco van der Molen - 2022-05-17

(2022-05-17, 15:02)Orion Pobursky Wrote: This have to be a custom flex object. Have a look at the Tower Bridge or Silver Champion OMR models to see what I've done in the past. I may have done it for the Ideas Treehouse but I don't remember.

There are numerous applications for this.
Also elements around flex tubes, etc.
It would be interesting to be able to generate these kind of things?


RE: Form Technic Axle Flexible with liftarms - N. W. Perry - 2022-05-17

(2022-05-17, 15:22)Jaco van der Molen Wrote: On my way home I thought about adding snap info to the axle segment?

I want to achieve something like these, purely illustrative, no where near the real model.

I believe this kind of snap capability (on skin segments as opposed to path caps) became available with the latest LDCad alpha 2.


RE: Form Technic Axle Flexible with liftarms - Philippe Hurbain - 2022-05-17

(2022-05-17, 15:27)N. W. Perry Wrote: I believe this kind of snap capability (on skin segments as opposed to path caps) became available with the latest LDCad alpha 2.

I made a dual flex axle template that works well. Adding the fixed width beam segments is more tricky. Be able to adjust their separation distance is even more delicate... Perhaps the possibility to add connectivity as suggested by NWP would be the best solution Big Grin

...need to install alpha2, not tried yet!