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Parts Numbering for VIDIYO Tiles - Printable Version

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RE: Parts Numbering for VIDIYO Tiles - Orion Pobursky - 2021-03-08

(2021-03-08, 22:11)Gerald Lasser Wrote: I am already a Patreon there.

But here's the source: https://twitter.com/Space_Yaj/status/1367538656890810369/photo/1

As I thought, the images are taken from the game. May be unpacked from the APK. Looks like a no-go...

No go for using as texmaps but prolly fine to use them for LPC or Img2DAT templates


RE: Parts Numbering for VIDIYO Tiles - Yu Zhang - 2021-03-10

(2021-03-08, 22:11)Gerald Lasser Wrote: I am already a Patreon there.

But here's the source: https://twitter.com/Space_Yaj/status/1367538656890810369/photo/1

As I thought, the images are taken from the game. May be unpacked from the APK. Looks like a no-go...
When the app has been run once, the png file will be created in the Android folder.


RE: Parts Numbering for VIDIYO Tiles - Jaco van der Molen - 2021-03-11

(2021-03-08, 13:13)Philippe Hurbain Wrote: An awesome use case for TEXMAP!

Gerald has done some with IMG2DAT too. They looked good.
I am not sure if all tiles are suitable to do that, so Texmap is a good alternative.


RE: Parts Numbering for VIDIYO Tiles - Gerald Lasser - 2021-03-11

(2021-03-11, 21:17)Jaco van der Molen Wrote: Gerald has done some with IMG2DAT too. They looked good.
I am not sure if all tiles are suitable to do that, so Texmap is a good alternative.

Here they are:
   

Those were really like a workflow demo, I did no optimization in Img4Dat at all, only thing I manually did, was to adjust the export size of the template, which is somehow flawed (I think I need to update of the SW). Each tile took less than 5 minutes to do.

I am just in a moral trouble concerning the "fair use". On the other hand every script kiddie can get their hands on with literally no effort. For myself I decided not to do these indeed great tiles for a while.

Would need to make a test if the App recognizes the DAT-tiles.