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LDCad Set PBG generator - Printable Version

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RE: LDCad Set PBG generator - Orion Pobursky - 2021-05-18

(2021-05-11, 21:30)Orion Pobursky Wrote: I found the issue. 92693 is MOVED TO 92694. This means that I need to retool my order of operations regarding redirect substitution. This will give me the opportunity to update and streamline the code.

This issue should now be fixed.

RE: LDCad Set PBG generator - Philippe Hurbain - 2021-05-19

(2021-05-18, 20:35)Orion Pobursky Wrote: This issue should now be fixed.
Thanks Orion!

RE: LDCad Set PBG generator - Orion Pobursky - 2021-05-19

(2020-05-28, 0:08)Orion Pobursky Wrote: I finished entering all 526(!) torso assemblies (out of a possible 3700ish) into the cross reference file, I've moved the Set PBG generator out of experimental status.

New url is:

My next project is hips assemblies then Minidoll torso and leg assemblies followed by Technic action figures. I may sprinkle in other assemblies as I find them.

As always, If you find bugs or oddities, please post them here. If you find a misnumbered single file that's not part of an assembly, submit a change request at Rebrickable.

The current crossref file can always be found here:

I'm working on improved sticker detection that will used formed shortcuts if available. The ultimate goal is to do away with the crossref file completely but that will depend on interfacing with Bricklink.

RE: LDCad Set PBG generator - Orion Pobursky - 2021-05-24

I've made a few "under the hood" changes to the code to allow for better code reuse in other projects and to try to ensure that we don't exceed the request/sec limitation imposed by Rebrickable. If you notice anything odd, as always, report it here. I have a path forward for automatic sticker inclusion but have to think more on how to handle sticker shortcuts.