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Parts we are Working on - Part Deux - Printable Version

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RE: Parts we are Working on - Part Deux - Gerald Lasser - 2020-12-05

I think we used the standard hole for such holes before.

The round brick has the same hole on the bottom.

@Magnus, yes, the 1 x 1 brick is open

Rest is also done:
   


RE: Parts we are Working on - Part Deux - SNIPE - 2020-12-06

(2020-12-05, 20:00)Gerald Lasser Wrote: I think we used the standard hole for such holes before.

The round brick has the same hole on the bottom.

@Magnus, yes, the 1 x 1 brick is open

Rest is also done:

WOOP LEGOLEGOLEGOLEGOLEGOLEGOLEGO Tongue Cool

Thanks guys, these are cool parts, what is that 6x6 tile thing?, I somehow missed that


RE: Parts we are Working on - Part Deux - Magnus Forsberg - 2020-12-06

(2020-12-05, 20:00)Gerald Lasser Wrote: I think we used the standard hole for such holes before.

???

(2020-12-05, 20:00)Gerald Lasser Wrote: Rest is also done:

Looks like you made a new axlehole...


RE: Parts we are Working on - Part Deux - Gerald Lasser - 2020-12-06

(2020-12-06, 8:13)Magnus Forsberg Wrote: ???


Looks like you made a new axlehole...

I meant that we used the AXLEHOLE prim for sightly rounded holes.

Yes, for the meantime I used a new one, based on AXL3HOLE, for the final part I am not sure if I should go with our symmetrical one, AXLEHOLE, AXL3HOLE or a new instance


RE: Parts we are Working on - Part Deux - Philippe Hurbain - 2020-12-06

(2020-12-06, 10:57)Gerald Lasser Wrote: I meant that we used the AXLEHOLE prim for sightly rounded holes.

Yes, for the meantime I used a new one, based on AXL3HOLE, for the final part I am not sure if I should go with our symmetrical one, AXLEHOLE, AXL3HOLE or a new instance
Imho it's a standard AXLEHOLE symmetrical hole. If we choose to round it, AXLEHOLE should be reworked in all parts in order to solve the old collision issue with R4 bars. And of course AXL2HOLE and AXL3HOLE should be updated too. Huge task to verify all parts containing them Sad


RE: Parts we are Working on - Part Deux - Magnus Forsberg - 2020-12-06

(2020-12-06, 10:57)Gerald Lasser Wrote: I meant that we used the AXLEHOLE prim for sightly rounded holes.

Yes, for the meantime I used a new one, based on AXL3HOLE, for the final part I am not sure if I should go with our symmetrical one, AXLEHOLE, AXL3HOLE or a new instance

I'm in favor of a new primitive, since the old AXLEHOLE prim is incorrect,  Its derivative axlehol8 is even bfc inverse.
Many of the complete axlehole shortcut primitives contain to many edgelines and can't be used because of that.

IMHO we should obsolete the whole AXLEHOLE family, and force new parts to use a more correct design.


RE: Parts we are Working on - Part Deux - Magnus Forsberg - 2020-12-06

(2020-12-06, 11:53)Magnus Forsberg Wrote: IMHO we should obsolete the whole AXLEHOLE family, and force new parts to use a more correct design.

I made this investigation in the beginning of the this year.

I think the biggest issue is that we can't obsolete, or rework these AXLEHOLE primitives, since they are used both as AXLE primitives and as AXLEHOLE primitives. Some need to become ~Move to axleXXX.dat primitives, and some need to be reworked.


RE: Parts we are Working on - Part Deux - Bruno Altmann - 2020-12-07

(2020-12-03, 5:31)Willy Tschager Wrote: Hi Bruno,

this is a good start for the first part. Are you going to upload it to the PT?

There are things which should be fixed prior upload:

* These vertices should be on the same line. We author the pattern in an "ideal" state, which means we correct misalignment and small errors which clearly come from the printing:

2 4 11.024 .838 -10 -11.498 .824 -10
2 4 17.356 31.567 -10 -17.586 31.428 -10

* There are color gaps which should be closed:

3 1 6.766 .908 -10 6.061 1.634 -10 6.508 1.215 -10
4 1 5.993 4.789 -10 5.98 4.817 -10 6.359 4.635 -10 6.522 4.524 -10
3 1 6.563 4.524 -10 6.522 4.524 -10 6.359 4.635 -10


* Superfluous vertices:

4 14 16.515 24.293 -10 16.447 24.265 -10 16.502 24.712 -10 16.529 24.335 -10
4 14 16.529 24.265 -10 16.095 22.702 -10 16.447 24.265 -10 16.515 24.293 -10
4 14 16.529 24.265 -10 16.515 24.293 -10 16.529 24.335 -10 16.936 24.335 -10


* and too much detail:

2 10 4.556 20.007 -10 4.569 19.965 -10
2 10 6.617 16.74 -10 6.658 16.782 -10
2 10 4.515 7.944 -10 4.529 7.958 -10
2 10 4.963 5.291 -10 4.895 5.319 -10
2 10 -.488 9.997 -10 -.461 10.024 -10


* LDPE says "Collinear vertices" but I suggest to load the pattern into LDPC and correct the errors there.

w.

Thank you very much for the help. I will fix this problems.

Sadly I can't upload the parts because I FU when I created my account (put an white space in my user name). The white spaces cause some kind of bug on the software that checks the headers of the files.
I think I will create a new e-mail and create a new account with an username without spaces.


RE: Parts we are Working on - Part Deux - Bruno Altmann - 2020-12-08

Hey guys. What do you think about this torso?
Should I put the patterns on their own files?
https://drive.google.com/file/d/1TLj-dxeGVAS3Li2YS2VwX74qhBgB1QdS/view?usp=sharing


RE: Parts we are Working on - Part Deux - Gerald Lasser - 2020-12-16

(2020-12-06, 3:15)SNIPE Wrote: WOOP LEGOLEGOLEGOLEGOLEGOLEGOLEGO Tongue Cool

Thanks guys, these are cool parts, what is that 6x6 tile thing?, I somehow missed that

That comes with the new Tie Fighter

Also some new interesting Technic Beams:
[Image: 50708538401_ddb69d8258_c.jpg]
from: https://www.eurobricks.com/forum/index.php?/forums/topic/181979-review-42124-off-road-buggy-control-segment-coming-later/

Seems like some new prims are required for those