2340p030 - Help - Primitives breaking in Blender import - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: 2340p030 - Help - Primitives breaking in Blender import (/thread-23695.html) |
2340p030 - Help - Primitives breaking in Blender import - ShireBrickz.com - 2019-09-30 Hi Team, I've created Tail 2340p030 but the surfaces seem to lose their relationships (?) when imported to Blender using the LDR import plugin. The part was created using LDPE to create left and right templates for use in LDPC, then patterns created. These left and right patterns where then added to the subfile of 2340s01. The created part imports into Stud.io correctly but subsequent export/import into Blender seems to break the part apart. What term/technique have I overlooked or misunderstood? I've actually created all of the "Canada" series printed bricks and am happy to submit them once this piece is complete. Thanks in advance. Adam RE: 2340p030 - Help - Primitives breaking in Blender import - Eugen - 2019-09-30 (2019-09-30, 22:44)AdamM Wrote: ... imported to Blender using the LDR import plugin. Please, define Blender add-on you use?
RE: 2340p030 - Help - Primitives breaking in Blender import - ShireBrickz.com - 2019-10-01 (2019-09-30, 23:42)Eugen Wrote: Please, define Blender add-on you use? I'm using the TobyNelson plug-in (TobyLobster I assume). RE: 2340p030 - Help - Primitives breaking in Blender import - Ulrich Röder - 2019-10-01 (2019-09-30, 22:44)AdamM Wrote: Hi Team, Hello Adam; Welcome to LDraw! You did not use the sub-part 2340s01.dat in your code. May be, this could solve your problem. Try to do so. Further more - I suggest the usage of primitives for your pattern. Something like that: 1 4 3 35 -15 0 1 0 -2.7 0 0 0 0 2.7 48\2-4ring6.dat 1 9 3 35 -15 0 1 0 -17.461323 0 7.232717 7.232717 0 17.461323 48\1-4ndis.dat 1 9 3 35 -15 0 1 0 7.232717 0 17.461323 17.461323 0 -7.232717 48\3-16ndis.dat 1 9 3 35 -15 0 1 0 -17.461323 0 -7.232717 7.232717 0 -17.461323 48\2-4ndis.dat 1 4 3 35 -15 0 1 0 -2.7 0 0 0 0 -2.7 48\11-24ring6.dat 1 12 3 35 -15 0 1 0 0 0 16.2 -16.2 0 0 48\1-8chrd.dat 1 11 3 35 -15 0 1 0 11.45513 0 11.45513 -11.45513 0 11.45513 48\1-12chrd.dat 1 9 3 42.871 -24.58 0 1 0 -.182628 0 .238006 -.238006 0 -.182628 3-8chrd.dat 1 10 3 42.871 -24.58 0 1 0 -.182628 0 .238006 -.238006 0 -.182628 3-8ndis.dat 1 9 3 39.536 -23.987 0 1 0 -.23 0 .11 -.11 0 -.23 3-8chrd.dat 1 10 3 39.536 -23.987 0 1 0 -.23 0 .11 -.11 0 -.23 3-8ndis.dat The leave itself can be splitted to half in it's Y-symetry line and subparted and simple mirrored have a good time here Uli RE: 2340p030 - Help - Primitives breaking in Blender import - ShireBrickz.com - 2019-10-05 [attachment=4079 Wrote:Ulrich Röder pid='34147' dateline='1569935437'] Thanks so much. I ended up playing around a little and settled on the following code 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\2340s01.dat 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\canadalogoleft.dat 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\canadalogoright.dat Another part authoring technique learnt, thank you. Cheers Adam |