![]() |
Generation of Architecture tiles - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: Generation of Architecture tiles (/thread-23596.html) |
Generation of Architecture tiles - Philippe Hurbain - 2019-08-02 As asked for by Orion... here is a quick description of how I generate Architecture name tiles. - Place in a folder txt2dat.exe tool (I use version 0.2.3) - place the true type (.ttf) font to use in the same folder (it's simpler than to use the file in Windows font folder). I generally use the ubiquitous Arial font. While the match is not perfect it's OK in most cases. - Open a command prompt in that folder (there is also a little gui shell, GUItx2d, http://jc-tchang.philohome.com/manuel/txt2dat.htm#guitx2d but for some reason it doesn't work on my machine) - Key in the command line: txt2dat -s "Empire State Building" -o empire.dat -l -p 50 -h 80 -c 15 -b 0 Arial.ttf where -s "Empire State Building" is the string to generate -l means don't draw edge lines -p 50 gives character size. Smaller size may not be detailed enough -h 80 gives the height of bounding box. Sometimes automatic size result in pattern folding on itself -c 15 to get white characters -b 0 on black background ...and the last parameter is the font to use. Now open the generated file in LDPart editor - Remove the quads in file (4 sides of the bounding box). The rest of the file should contain only triangles. - Add the 4162s01 tile 1x8 subpart - Select text and background and translate by 0.25ldu in y direction (txt2dat creates a sticker so the text is at y=-0.25 ldu, we want it at y=0) - Scale text appropriately (about 0.27 in x and z directions) - select background corner vertices (one at a time) and merge them (one at a time) to tile subpart corner vertices (ctrl+e). - Verify that this operation didn't result in mesh folding on itself (red triangles in BFC mode) - Save - Process in datheader to reduce excessive number of digits and to merge triangle to quads. For txt2dat details see also http://jc-tchang.philohome.com/manuel/txt2dat.htm (in French) Tell me if you need more details... RE: Generation of Architecture tiles - Orion Pobursky - 2019-08-06 So I'm getting an off center text string: Which then affects the scaling position, etc. RE: Generation of Architecture tiles - Orion Pobursky - 2019-08-06 (2019-08-06, 0:41)Orion Pobursky Wrote: So I'm getting an off center text string: I solved my own problem. Thanks for the tutorial. |