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Wikipedia - Printable Version

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RE: Wikipedia - Damien Roux - 2019-06-10

(2019-06-10, 18:46)Michael Horvath Wrote: Sorry, the thread notifications ended up in my spam box.

Anyway, for a small scene I would recommend:

* radiosity
* SSLT
* MOCs only! Nothing from TLG.

POV-Ray can do all this but it is super slow. Is anyone here skilled with Blender? I have only a little experience with it, and none of it LDraw related.

Lastly, there are many high quality renders on Flickr, but I do not know how to filter *just* for Creative Commons or Public Domain images.

I can make nice render with PovRay if you provide me the model.


RE: Wikipedia - Michael Horvath - 2019-06-10

(2019-06-10, 19:00)Damien Roux Wrote: I can make nice render with PovRay if you provide me the model.

Unfortunately, I don't think any of my models are worth showing on their own. Wink


RE: Wikipedia - Michael Horvath - 2019-06-14

I just made this render today. It is not an especially nice model, but I used SSLT, blurred reflections, high quality radiosity, etc. assuming I didn't by mistake misconfigure something. Download the original PNG version rather than the JPG.

ed. Oops I made a mistake. Am re-rendering now.


RE: Wikipedia - Michael Horvath - 2019-06-16

(2019-06-14, 0:11)Michael Horvath Wrote: I just made this render today. It is not an especially nice model, but I used SSLT, blurred reflections, high quality radiosity, etc. assuming I didn't by mistake misconfigure something. Download the original PNG version rather than the JPG.

ed. Oops I made a mistake. Am re-rendering now.

First render:

https://www.flickr.com/photos/108839565@N04/48058321642/in/dateposted-public/

Second render:

https://www.flickr.com/photos/108839565@N04/48070953448/in/dateposted-public/

The second one includes some changes to materials suggested by Christoph Lipka.


RE: Wikipedia - Philippe Hurbain - 2019-06-16

I don't like the facetized look of slope wedges. Aren't they supposed to be smoothed somehow?


RE: Wikipedia - Steffen - 2019-06-16

Additionally I would suggest not to use an L3P POVRay export,
as that is quite outdated.

I would prefer
* LDView POVRay export + POVRay rendering, or
* ImportLDRaw import into Blender + Blender render
* or any other POVRay export of our nowadays tools, not the ancient L3P


RE: Wikipedia - Johann Eisner - 2019-06-17

Hi
Here two fast renders with povray from the car.ldr.
Resolution is only 1920x1080 for this test.
Light and floor has been changed a little bit for the standard export of LDView.

   
   


RE: Wikipedia - Michael Horvath - 2019-06-17

(2019-06-16, 9:50)Steffen Wrote: Additionally I would suggest not to use an L3P POVRay export,
as that is quite outdated.

I would prefer
* LDView POVRay export + POVRay rendering, or
* ImportLDRaw import into Blender + Blender render
* or any other POVRay export of our nowadays tools, not the ancient L3P

Thanks, I will try that! I like L3P because it can be executed from the command line/batch file.

Too bad LDView is no longer being updated. I have several suggestions wrt the POV-Ray output.


RE: Wikipedia - Orion Pobursky - 2019-06-18

(2019-06-17, 6:49)Johann Eisner Wrote: Hi
Here two fast renders with povray from the car.ldr.
Resolution is only 1920x1080 for this test.
Light and floor has been changed a little bit for the standard export of LDView.

I'm not a fan of the reflecting floor. Otherwise looks good.

Why are we using POV when Studio looks just as good at a fraction of render the time


RE: Wikipedia - Travis Cobbs - 2019-06-18

(2019-06-17, 23:40)Michael Horvath Wrote: Thanks, I will try that! I like L3P because it can be executed from the command line/batch file.

Too bad LDView is no longer being updated. I have several suggestions wrt the POV-Ray output.

I added support for command line exports to LDView 4.3. (See LDView's Help.html#ExportFilename.)

Despite what I said before, it is likely that there will eventually be an LDView 4.4, but I have a texture-related bug that I'm pretty sure that I introduced that needs to be fixed first, and I haven't been able to figure it out yet.