Wikipedia - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: MOCs (My Own Creations) (https://forums.ldraw.org/forum-16.html) +--- Thread: Wikipedia (/thread-23462.html) |
Wikipedia - Michael Horvath - 2019-06-07 Anyone interested in offering a MOC for the Wikipedia page? The current one is too dark IMO, and I can't re-render it because the author did not link to the model file or POV-Ray source code. Ideally, a nice radiosity render. It needs to have a compatible license, too, such as one of the Creative Commons licenses. Please also upload the actual model and POV-Ray source code somewhere people can access them (maybe github?) out of courtesy. If no one has an alternate suggestion I will use a render of Datsville. It would show off the fact that you can create "BIG" models using LDraw, as opposed to LDD where you run into issues faster. But a radiosity render will take a lot of time. Maybe more time than I have. We'll see after I do some test renders. RE: Wikipedia - Johann Eisner - 2019-06-07 (2019-06-07, 9:41)Michael Horvath Wrote: Anyone interested in offering a MOC for the Wikipedia page? The current one is too dark IMO, and I can't re-render it because the author did not link to the model file or POV-Ray source code. How big should the model be? RE: Wikipedia - Steffen - 2019-06-07 I suggest not to use something large like DATsville as example, because that will visually not appear as appealing IMHO, because it will be strongly zoomed-out. Instead, I suggest to choose some simple model which has a nice mix of colors, and maybe has enough curved surfaces with primitives substitution, so that the render shows the capabilities. DATsville could be used as additional file/render, of course. Just my opinion. I agree with you that the current image shown on https://en.wikipedia.org/wiki/LDraw is too dark and kind of an unlucky choice. RE: Wikipedia - Lasse Deleuran - 2019-06-08 My suggestion would be to use the 'Car' model by James Jessiman as it was specifically created to demonstrate LDraw. Otherwise, the Wiki page could use an update. I am not sure how relevant the collaboration with Peeron is, since their website seems to not have been updated since 2011. A lot of ongoing work (OMR, the parts tracker, AIO, tools, etc.) seems more relevant for the article if you asked me. RE: Wikipedia - Steffen - 2019-06-08 nice idea. the car.ldr which we deliver with every official release would be an iconic model to render. RE: Wikipedia - Travis Cobbs - 2019-06-09 (2019-06-08, 20:30)Steffen Wrote: nice idea. It's iconic from the point of view of the LDraw system of tools, but I think from the standpoint of the world at large, it is both disappointing to look at, and implies that LDraw is nowhere near as powerful as it really is. RE: Wikipedia - Steffen - 2019-06-09 yes, after sleeping over this, I come to the same result. the model is iconic, but does not show the capabilities enough. what criteria would a "good" demo image have? - lots of parts? - lots of colors? - lots of curved surfaces? - stickers? - flexible elements? - high-quality radiosity render? I think we should also add - screenshots from our major tools - an LPub3D building instructions result to demonstrate the full power RE: Wikipedia - Philippe Hurbain - 2019-06-09 (2019-06-09, 10:18)Steffen Wrote: - an LPub3D building instructions resultThe iconic LDraw car would be a good subject for that... RE: Wikipedia - Johann Eisner - 2019-06-09 If we are looking for something big, I could possibly offer some of them. https://rebrickable.com/users/technicbasics/mocs/ RE: Wikipedia - Michael Horvath - 2019-06-10 Sorry, the thread notifications ended up in my spam box. Anyway, for a small scene I would recommend: * radiosity * SSLT * blurred reflections * MOCs only! Nothing from TLG. POV-Ray can do all this but it is super slow. Is anyone here skilled with Blender? I have only a little experience with it, and none of it LDraw related. Lastly, there are many high quality renders on Flickr, but I do not know how to filter *just* for Creative Commons or Public Domain images. RE: Wikipedia - Damien Roux - 2019-06-10 (2019-06-10, 18:46)Michael Horvath Wrote: Sorry, the thread notifications ended up in my spam box. I can make nice render with PovRay if you provide me the model. RE: Wikipedia - Michael Horvath - 2019-06-10 (2019-06-10, 19:00)Damien Roux Wrote: I can make nice render with PovRay if you provide me the model. Unfortunately, I don't think any of my models are worth showing on their own. RE: Wikipedia - Michael Horvath - 2019-06-14 I just made this render today. It is not an especially nice model, but I used SSLT, blurred reflections, high quality radiosity, etc. assuming I didn't by mistake misconfigure something. Download the original PNG version rather than the JPG. ed. Oops I made a mistake. Am re-rendering now. RE: Wikipedia - Michael Horvath - 2019-06-16 (2019-06-14, 0:11)Michael Horvath Wrote: I just made this render today. It is not an especially nice model, but I used SSLT, blurred reflections, high quality radiosity, etc. assuming I didn't by mistake misconfigure something. Download the original PNG version rather than the JPG. First render: https://www.flickr.com/photos/108839565@N04/48058321642/in/dateposted-public/ Second render: https://www.flickr.com/photos/108839565@N04/48070953448/in/dateposted-public/ The second one includes some changes to materials suggested by Christoph Lipka. RE: Wikipedia - Philippe Hurbain - 2019-06-16 I don't like the facetized look of slope wedges. Aren't they supposed to be smoothed somehow? RE: Wikipedia - Steffen - 2019-06-16 Additionally I would suggest not to use an L3P POVRay export, as that is quite outdated. I would prefer * LDView POVRay export + POVRay rendering, or * ImportLDRaw import into Blender + Blender render * or any other POVRay export of our nowadays tools, not the ancient L3P RE: Wikipedia - Johann Eisner - 2019-06-17 Hi Here two fast renders with povray from the car.ldr. Resolution is only 1920x1080 for this test. Light and floor has been changed a little bit for the standard export of LDView. RE: Wikipedia - Michael Horvath - 2019-06-17 (2019-06-16, 9:50)Steffen Wrote: Additionally I would suggest not to use an L3P POVRay export, Thanks, I will try that! I like L3P because it can be executed from the command line/batch file. Too bad LDView is no longer being updated. I have several suggestions wrt the POV-Ray output. RE: Wikipedia - Orion Pobursky - 2019-06-18 (2019-06-17, 6:49)Johann Eisner Wrote: Hi I'm not a fan of the reflecting floor. Otherwise looks good. Why are we using POV when Studio looks just as good at a fraction of render the time RE: Wikipedia - Travis Cobbs - 2019-06-18 (2019-06-17, 23:40)Michael Horvath Wrote: Thanks, I will try that! I like L3P because it can be executed from the command line/batch file. I added support for command line exports to LDView 4.3. (See LDView's Help.html#ExportFilename.) Despite what I said before, it is likely that there will eventually be an LDView 4.4, but I have a texture-related bug that I'm pretty sure that I introduced that needs to be fixed first, and I haven't been able to figure it out yet. RE: Wikipedia - Philippe Hurbain - 2019-06-18 (2019-06-18, 0:05)Orion Pobursky Wrote: Why are we using POV when Studio looks just as good at a fraction of render the timeInteresting... for me Studio takes significantly longer than POV (but with a better quality). Maybe my machine needs a new graphics board? RE: Wikipedia - Johann Eisner - 2019-06-18 (2019-06-18, 5:35)Philippe Hurbain Wrote: Interesting... for me Studio takes significantly longer than POV (but with a better quality). Maybe my machine needs a new graphics board? OK Here a render from Studio (Photoreal, very high) RE: Wikipedia - Roland Melkert - 2019-06-18 (2019-06-18, 10:44)Johann Eisner Wrote: OK Which render engine is studiio using? Is it still blender? As this image want me to revisit researching exporting to blender files again RE: Wikipedia - Johann Eisner - 2019-06-18 (2019-06-18, 19:38)Roland Melkert Wrote: Which render engine is studiio using? In Photoreal setting Studio use the eyesight renderer. RE: Wikipedia - Steffen - 2019-06-18 here are the 2 currently available importers: https://wiki.ldraw.org/wiki/Blender RE: Wikipedia - Roland Melkert - 2019-06-18 (2019-06-18, 20:04)Steffen Wrote: here are the 2 currently available importers: I know about the model importers but while working on the POV-Ray animation export of LDCad I also considered exporting to blender files but its format isn't trival. RE: Wikipedia - Michael Horvath - 2019-06-19 (2019-06-18, 2:32)Travis Cobbs Wrote: I added support for command line exports to LDView 4.3. (See LDView's Help.html#ExportFilename.) Do you mind if I write up a list of suggestions? They should not be complicated to implement. Mostly they deal with defining and not overwriting variables. RE: Wikipedia - Michael Horvath - 2019-06-19 (2019-06-17, 6:49)Johann Eisner Wrote: Hi This model is very........... basic............. but okay if that's what you want. But, is there maybe a licensing issue with that model? Who created it in the first place? Wikipedia will delete non-copyleft images unless there is a fair use rationale. I think it would be better if the model itself was released under a copyleft license, too. RE: Wikipedia - Johann Eisner - 2019-06-19 (2019-06-19, 4:37)Michael Horvath Wrote: This model is very........... basic............. but okay if that's what you want. This is the car.ldr from James Jesiman. I used this file because of the disskusion above. As already mentioned, if a larger model is preferred, I can gladly provide one of mine. RE: Wikipedia - Travis Cobbs - 2019-06-19 (2019-06-19, 4:34)Michael Horvath Wrote: Do you mind if I write up a list of suggestions? They should not be complicated to implement. Mostly they deal with defining and not overwriting variables. I certainly don't mind. I definitely pay attention to suggestions, but I also make no promises about them. RE: Wikipedia - Damien Roux - 2019-06-19 Here is my contribution : Rendered with PovRay from a Ldview export and 100% LGEO substitution. RE: Wikipedia - Michael Horvath - 2019-06-20 (2019-06-17, 23:40)Michael Horvath Wrote: Thanks, I will try that! I like L3P because it can be executed from the command line/batch file. Here's a new render using LDView as a basis. The polygons are now smoothed. ldv_nice_redrock_racer_new_12 by Michael Horvath, on Flickr RE: Wikipedia - Michael Horvath - 2019-06-20 (2019-06-19, 19:50)Travis Cobbs Wrote: I certainly don't mind. I definitely pay attention to suggestions, but I also make no promises about them. Awesome! I started a new thread here: https://forums.ldraw.org/thread-23502.html |