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Technic 2019 - Printable Version

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Technic 2019 - Philippe Hurbain - 2019-01-08

Technic 2019 models thread.


42095 - Remote-Controlled Stunt Racer - Philippe Hurbain - 2019-01-08

[Image: 42095.png]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6b
Rendered with Studio 2.0


42096 - Porsche 911 RSR - Philippe Hurbain - 2019-01-11

[Image: 42096.jpg]
[Image: 42096_-_porsche_911_rsr_-_back.jpg]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6b
Rendered with Studio 2.0


42093 - Chevrolet Corvette ZR1 - Philippe Hurbain - 2019-01-17

[Image: 42093.jpg]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6b
Rendered with Studio 2.0


42094 - Tracked Loader - Philippe Hurbain - 2019-01-21

[Image: 42094.jpg]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6b
Rendered with Studio 2.0


RE: 42094 - Tracked Loader - Philippe Hurbain - 2019-02-08

MPD updated: winch rope was not properly embedded.


42092 - Rescue Helicopter - Philippe Hurbain - 2019-02-08

[Image: 42092.jpg]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6b
Rendered with Studio 2.0


42099 - 4x4 X-Treme Off-Roader - Philippe Hurbain - 2019-10-11

[Image: 42099.jpg]
Download MPD (OMR compliant)
Known errors: No stickers.
Done with LDCad 1.6c
Rendered with Studio 2.0


RE: 42099 - 4x4 X-Treme Off-Roader - Travis Cobbs - 2019-10-12

The render looks really nice, but the color to me looks like traditional yellow was used instead of the yellow-ish orange of the actual set.


RE: 42099 - 4x4 X-Treme Off-Roader - Travis Cobbs - 2019-10-12

(2019-10-12, 1:45)Travis Cobbs Wrote: The render looks really nice, but the color to me looks like traditional yellow was used instead of the yellow-ish orange of the actual set.

Assuming that "Flame Yellowish Orange" is the correct color (and it certainly sounds correct), I would argue that the RGB value in LDConfig.ldr is wrong. It definitely doesn't match the color on the real model that I see with my eyes, either purely as an RGB color, applied to geometry in LDView (with any of LDView's lighting options), or in your high-quality render. Your render seems to match the color I see in LDView.