Here's an interesting question, if you have the above do you shoot 4 or 8 times faster than a normal enforcer?
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(Dual Enforcer + Beserk) speed bonus?/
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I think it's 4 times faster than the normal one.
If you have the Enforcer the speed is 1. If you have the double Enforcer it's 2. The berserk doubles the speed. 2x2=4
Or: Enforcer: Speed = 1. Enforcer + berserk: Speed = 2. Now you have two Enforcers: 2(speed)x2(enforcers)=4.
You see, the solution is always the same.
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Originally posted by Sly. View PostI think it's 4 times faster than the normal one.
If you have the Enforcer the speed is 1. If you have the double Enforcer it's 2. The berserk doubles the speed. 2x2=4
Or: Enforcer: Speed = 1. Enforcer + berserk: Speed = 2. Now you have two Enforcers: 2(speed)x2(enforcers)=4.
You see, the solution is always the same.
Here's the source of my confusion:
Code:simulated function float GetFireInterval(byte FireModeNum) { local float FI; FI = Super.GetFireInterval(FireModeNum); if (FireModeNum == 0 && DualMode == EDM_Dual) { FI *= 0.5; } return FI; }
Look at the green underlined part. A lower value means a faster firing rate, now I assumed 0.5 was equivalent to 2x faster fire rate. So 1.0 should technically give you the same fire rate as one enforcer.
Well I was wrong, even with a value of 1.2 which I settled on, the dual enforcers shot way faster than a single enforcer. Think it was either 1.5 or 2.0 where they shot the same as a single enforcer.
This means that EACH enforcer is given an increased firerate and shoots separately. That in theory makes the dual enforcers shoot 4x faster and
not 2x as people initially thought.
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No, it's 4 times (unless I've been terribly mistaken for all my 10 months playing ). Double enforcers give you double the firing rate; watch a single one of the dual enforcers and you will see it's the same as a standard single enforcer. The berserk will double the ROF of whatever it's applied to (although its not perfect for rocket turrets, dwalkers, etc.). As a result, your 2x firing rate of the dual forcers gets doubled to a total 4x increase.
But I use quadruple enforcers so I wouldn't know.
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Just took a look at the NerfForcer code for any clues. Looks like he also spotted it and provided a small formula which is in line with what I've experienced:
//single rate * 0.5 * FI (1.3=153%, 1.25=160%)
so by Default:
0.36 * 0.5 * 0.5 = 0.09
For percentage: ((0.36/0.09) * 100) = 400%
For a 200% increase, the FireInterval should of been 1
To make it the same as a single enforcer, the FireIntercal should of been 2
So add beserk to the mix and you have a weapon that shoots 8 times faster.
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I know for a fact that double enforcers are not 4x faster than single ones. In addition to making no physical sense, this would also mean that double enforcers fire 12 shots per second (singles shoot 3). I know that this isn't true, just from experience and considering the stinger fires 10 shots per second.
So for it to be 8x total, the berserk would have to be causing a 4x increase for some reason. Logically thinking this should not be the case: if each gun fires 3 rounds per second, that adds up to a total 6 per second. Factoring in the berserk theoretically would result in each gun firing 6 times per second, which adds up to 12.
Also remember that an 8x total increase would mean 24 rounds per second. I haven't had berserk dual enforcers in awhile (I'm a WAR player) but I'm pretty sure this isn't the case.
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Originally posted by tetrahedron View PostI know for a fact that double enforcers are not 4x faster than single ones. In addition to making no physical sense, this would also mean that double enforcers fire 12 shots per second (singles shoot 3). I know that this isn't true, just from experience and considering the stinger fires 10 shots per second.
So for it to be 8x total, the berserk would have to be causing a 4x increase for some reason. Logically thinking this should not be the case: if each gun fires 3 rounds per second, that adds up to a total 6 per second. Factoring in the berserk theoretically would result in each gun firing 6 times per second, which adds up to 12.
Also remember that an 8x total increase would mean 24 rounds per second. I haven't had berserk dual enforcers in awhile (I'm a WAR player) but I'm pretty sure this isn't the case.
Single enforcer was about 3 rounds.
Double Enforcer was 6
Double Enforcer with beserk was 12
Think my problem was I tried interpreting the code the same way as the beserker code. It finally makes sense now.
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