[LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: Parts Author Tools (https://forums.ldraw.org/forum-24.html) +--- Thread: [LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) (/thread-21968.html) |
[LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Nils Schmidt - 2016-12-31 Hello, I would like to use the last day of this year to publish a new version of LDPE ...and I thank you very much for this award! Its my pleasure to play around with LDraw and to develop highly useful tools for the community. I am an agile software developer. I am a big fan of extreme programming, kanban and kaizen. LDPC and LDPE are perpetual beta versions. They will stay at the development stage for an indefinite period of time. As always, you can download LDPE from this page: http://nilsschmidt1337.github.io/ldparteditor/ Changelog: (3 new features and 7 bug fixes) With this release you will be able to...
The following critical issues were fixed:
What will the next release 0.8.28 deliver? Bug fixes, more header validation features, usability improvements... The program was tested intensively with "real world" files. However, it is still a beta version and something can go wrong in about 100.000 lines of code. Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit). A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
Please note that this software is in the beta stage. Although, LDPE 0.8.27 was tested, there are already known issues for this release. There is a potential risk of data loss. You can search for updates if you do the following steps:
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software. LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well. System Requirements: Minimum System Requirements:
-------------------------------------------------------------------------------- How to check your JVM version (32- or 64-bit): -------------------------------------------------------------------------------- You can try on the command line: Code: java -d64 version If it's not a 64-bit version, you'll get a message that looks like: This Java instance does not support a 64-bit JVM. Please install the desired version. RE: [LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Philippe Hurbain - 2016-12-31 Thanks Nils, seems to work fine now (I mean, Ogl3.3)! RE: [LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Willy Tschager - 2017-01-10 LDPE does not complain about these double (found with Datheader): 2 24 90.793 66.369 99.273 99.273 66.369 90.793 2 24 99.273 66.369 90.793 90.793 66.369 99.273 w. RE: [LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Philippe Hurbain - 2017-01-10 (2016-12-31, 13:40)Philippe Hurbain Wrote: Thanks Nils, seems to work fine now (I mean, Ogl3.3)!Actually, after more usage, I reverted to the old render engine. As editing time (or model complexity) increases my machine again got slower and slower (even outside LDPE). RE: [LDPartEditor] 0.8.27 Beta (visual identification of primitives) - Philippe Hurbain - 2017-01-10 As a user, I'd like to be able to visually identify which surfaces or lines belong to the model beeing edited or to a primitive/subpart (different coloring of surfaces/lines?). Currently it's confusing as you can select a surface or line from a primitive, try to modify it with no action, or duplicate it without knowing. And a very, very tiny bug report: if you split a distance meter you get two normal edge lines instead of two distance meters. NVIDIA Driver 378.49 crashes (Hotfix 378.57 is available) - Nils Schmidt - 2017-01-31 Hi, unfortunately, there are some serious problems with the latest driver from NVIDIA 378.49. Please use the hotfix 378.57 instead: http://nvidia.custhelp.com/app/answers/detail/a_id/4378/~/geforce-hot-fix-driver-version-378.57 Leg godt, Nils Parsing and overwriting colour 16 from ldconfig.ldr - Nils Schmidt - 2017-02-10 Hi, this evening I implemented two little features:
The upcoming release will also feature local or global transformation modes for translate, rotate, scale and set X/Y/Z. Leg godt, Nils Split distance meter / visually identify the model hierachy - Nils Schmidt - 2017-02-12 (2017-01-10, 14:57)Philippe Hurbain Wrote: As a user, I'd like to be able to visually identify which surfaces or lines belong to the model beeing edited or to a primitive/subpart (different coloring of surfaces/lines?). Currently it's confusing as you can select a surface or line from a primitive, try to modify it with no action, or duplicate it without knowing. I fixed the distance meter issue and created another issue for the subfile content visualisation. OGL3.3 vs OGL2.0 engine - Nils Schmidt - 2017-02-12 (2017-01-10, 14:51)Philippe Hurbain Wrote:(2016-12-31, 13:40)Philippe Hurbain Wrote: Thanks Nils, seems to work fine now (I mean, Ogl3.3)!Actually, after more usage, I reverted to the old render engine. As editing time (or model complexity) increases my machine again got slower and slower (even outside LDPE). Okay... I suspect a "memory leak" (some objects are not disposed by the garbage collector). From time to time, I run some test to compare the old implementation with the new one. The new one has much higher framerates, but also consumes alot more memory and nearly twice as much CPU time. There is still some room for improvements Unlocated duplicate (line, triangle, quad) - Nils Schmidt - 2017-02-12 (2017-01-10, 14:42)Willy Tschager Wrote: LDPE does not complain about these double (found with Datheader): I fixed this, but it also affected lines, triangles and quads, too! RE: [LDPartEditor] 0.8.27 Beta Released (Merge+Split, Unrectifier, edge dir., bug fixes) - Willy Tschager - 2017-02-13 (2017-01-10, 14:51)Philippe Hurbain Wrote: Actually, after more usage, I reverted to the old render engine. As editing time (or model complexity) increases my machine again got slower and slower (even outside LDPE). +1 |