Noise in render of transparent object - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: Rendering Techniques (https://forums.ldraw.org/forum-20.html) +--- Thread: Noise in render of transparent object (/thread-21730.html) |
Noise in render of transparent object - Bas - 2016-08-26 Hi Guys, I hope somebody can give me a tip how to remove noise from a POV-ray render of a glass object. I made the model in LDD, exported it in LDD and converted the model with LDview to the POV format. I used ambient lighting (3 standard light sources changed to ambient lights). But as you can see the transparent train window shows noise. Does anyone have a tip for me to reduce/remove the noice? Thanx! RE: Noise in render of transparent object - Damien Roux - 2016-08-28 Does this part have a pov equivalent ? If yes, it is maiby because there are coincident surfaces which make noise in povray. Solution would be not to use the LGEO equivalent or to create your own without the problem. RE: Noise in render of transparent object - Bas - 2016-08-28 (2016-08-28, 13:33)Damien Roux Wrote: Does this part have a pov equivalent ? If yes, it is maiby because there are coincident surfaces which make noise in povray. Hi Damien, Thanks for your response. I checked the /lg/ directory and there is a equivalent: lg_4036. How do I bypass this LGEO version? RE: Noise in render of transparent object - Damien Roux - 2016-08-28 (2016-08-28, 19:12)Bas Wrote: Hi Damien, Remove this in your LGEO.xml file : <Element> <LDrawFilename>4036.dat</LDrawFilename> <POVName>lg_4036</POVName> <POVName Alternate="Clear">lg_4036_clear</POVName> <Dependency>LGDefs</Dependency> <POVFilename>lg_4036.inc</POVFilename> <MatrixRef>LGEOTransform</MatrixRef> </Element> RE: Noise in render of transparent object - Bas - 2016-08-28 (2016-08-28, 21:08)Damien Roux Wrote:(2016-08-28, 19:12)Bas Wrote: Hi Damien, Will do! Thanks! I will let you know if it works! RE: Noise in render of transparent object - Bas - 2016-08-29 It worked! Thanx Damien! RE: Noise in render of transparent object - Michael Horvath - 2016-09-16 Clear plastic parts look too "milky" in LGEO/POV output IMO. RE: Noise in render of transparent object - Damien Roux - 2016-09-16 (2016-09-16, 5:59)Michael Horvath Wrote: Clear plastic parts look too "milky" in LGEO/POV output IMO. Try using radiosity instead of classic lightning. RE: Noise in render of transparent object - Michael Horvath - 2016-09-25 (2016-09-16, 6:47)Damien Roux Wrote:(2016-09-16, 5:59)Michael Horvath Wrote: Clear plastic parts look too "milky" in LGEO/POV output IMO. Yes, I am using LGEO. Here's a good example: https://www.flickr.com/photos/108839565@N04/29469026205/in/dateposted-public/ You can hardly see through the glass. RE: Noise in render of transparent object - Orion Pobursky - 2016-09-26 Quote:Yes, I am using LGEO. Here's a good example: Looks like I need to revive my lugnetcolors.inc file Also +1 for radiosity. Transparency is rendered way better RE: Noise in render of transparent object - Michael Horvath - 2016-09-26 I am using radiosity. RE: Noise in render of transparent object - Damien Roux - 2016-09-26 Try to get an updated lg_colors.inc file. Try the ldraw AIOI. RE: Noise in render of transparent object - Michael Horvath - 2016-09-26 (2016-09-26, 6:26)Damien Roux Wrote: Try to get an updated lg_colors.inc file. Try the ldraw AIOI. I could only find "lg_color.inc" not "lg_colors.inc". What is the modification date for your copy of this file? The changelog for the one I'm using says, "2013-05-27 Owen Burgoyne altered reflection for transparent parts" for the latest version. RE: Noise in render of transparent object - Damien Roux - 2016-09-26 Yes, it is that one lg_color.inc Could you post it here, I will have a look and compare it to mine. RE: Noise in render of transparent object - Michael Horvath - 2016-09-26 (2016-09-26, 8:51)Damien Roux Wrote: Yes, it is that one lg_color.inc Here it is. |