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RE: LDCad 1.6 suggestions/plans - Art - 2016-08-12

(2016-08-11, 17:26)Roland Melkert Wrote:
(2016-08-11, 12:56)Art Wrote: Hi Everybody. I'm realy like LDcad and it's almost suitable for my needs. But is there a way to create arrows in LDcad 1.6 like in MLcad or better? Or maybe I can convert "LDcad permanent marker meta " into arrows which can be understood by LPub?

I have considered adding an arrow generator in much the same way there are now path and spring generators but other features got priority.

In the meantime you can use a collection of unofficial parts for this as most arrows would be the same anyway. These can be arrows generated by e.g. MLCad or hand draw your self (using the basic LDraw format isn't that hard). Only requirement from LDCad's point of view would be to make sure those files are standalone parts  (so one arrow per file). Using 1.6 you can always embed those files into a mpd later on.

I still might add an arrow generator to 1.6 (>=beta 2) as it is an low impact feature. But nothing is set in stone Smile
Thank You Roland for your reply and your great job. So I'll be waiting for this future. Hope it'll be not long in coming. Smile


RE: LDCad 1.6 suggestions/plans - Willy Tschager - 2016-08-12

(2016-08-11, 17:26)Roland Melkert Wrote: In the meantime you can use a collection of unofficial parts for this as most arrows would be the same anyway. These can be arrows generated by e.g. MLCad or hand draw your self (using the basic LDraw format isn't that hard). Only requirement from LDCad's point of view would be to make sure those files are standalone parts  (so one arrow per file). Using 1.6 you can always embed those files into a mpd later on.

Arrows and other helper files might downloaded from my site:

http://www.holly-wood.it/ldraw/helper-en.html

w.


RE: LDCad 1.6 suggestions/plans - Magnus Forsberg - 2016-08-15

(2016-08-12, 15:44)Willy Tschager Wrote: Arrows and other helper files might downloaded from my site:

I've used these for many years now. Very good indeed.

I have made many simple parts, like these helpers, on my own, mostly using only type 2 lines. Why can't I see them in LDCad ?
Willy has on his site a very useful helper called Her.dat. That one is not visible at all in LDCad, even though it uses some type 3 lines.

I've placed all these Helpers in a separate folder called ../Helpers/Parts/.. , but I can't get LDCad to read that folder.


RE: LDCad 1.6 suggestions/plans - Roland Melkert - 2016-08-16

(2016-08-15, 22:07)Magnus Forsberg Wrote: I have made many simple parts, like these helpers, on my own, mostly using only type 2 lines. Why can't I see them in LDCad ?
Willy has on his site a very useful helper called Her.dat. That one is not visible at all in LDCad, even though it uses some type 3 lines.

I've placed all these Helpers in a separate folder called ../Helpers/Parts/.. , but I can't get LDCad to read that folder.

To add unoffical parts to LDCad's inventory you must add an (un)offical library location to the search paths.

To do this select the main library and click 'new' this will copy the line and append it at the bottom. Next change its type to 'unofficial library'  and then change its 'location' using the browse folder/archive button (use archive if you want to add a zip file). In your case use the folder one and point it to the (absolute location of) ../Helpers   if this folder hasn't got a 'p' subfolder it will warn you about it but if so chooise 'use it anyway'.

See also
http://www.melkert.net/LDCad/faq#faq_unoflib


RE: LDCad 1.6 suggestions/plans - Magnus Forsberg - 2016-08-17

(2016-08-16, 19:06)Roland Melkert Wrote: To add unoffical parts to LDCad's inventory you must add an (un)offical library location to the search paths.

I tried all of these steps. It didn't work, but then I noted that I had it set as a "User Folder".
When I changed it to be a "Unofficial library", my parts started to show up after a restart of the program.

When do I use the "User Folder" option?


RE: LDCad 1.6 suggestions/plans - Roland Melkert - 2016-08-17

(2016-08-17, 16:49)Magnus Forsberg Wrote: When do I use the "User Folder" option?

You can use it to point to your central models folder, this makes it possible to use any of them in other models without creating long/absolute path references when the new model is at a different location (just like the .dat's but without the p and parts subfolders).


RE: LDCad 1.6 suggestions/plans - Karen M - 2017-10-21

Two things that have frustrated me:

1) No manual zoom.  I have to hit Z or C and pray I have a nice zoom capacity.
2) Although one can hide parts, there is no way to make parts semi-transparent outside of nested editing mode.  Is it possible to allow arbitrary parts to be semi-transparent?


RE: LDCad 1.6 suggestions/plans - Philippe Hurbain - 2017-10-21

Welcome here!

(2017-10-21, 8:30)Karen M Wrote: Two things that have frustrated me:
1) No manual zoom.  I have to hit Z or C and pray I have a nice zoom capacity.
2) Although one can hide parts, there is no way to make parts semi-transparent outside of nested editing mode.  Is it possible to allow arbitrary parts to be semi-transparent?
1/ Not sure what you mean with "manual zoom". Mouse wheel does a good zooming job for me...
2/ Yes, could be handy. Sometimes I change a part color to trans clear for that purpose, but it's a bit cumbersome (and you need to change back color after).


RE: LDCad 1.6 suggestions/plans - Karen M - 2017-10-24

(2017-10-21, 12:47)Philippe Hurbain Wrote: Welcome here!

(2017-10-21, 8:30)Karen M Wrote: Two things that have frustrated me:
1) No manual zoom.  I have to hit Z or C and pray I have a nice zoom capacity.
2) Although one can hide parts, there is no way to make parts semi-transparent outside of nested editing mode.  Is it possible to allow arbitrary parts to be semi-transparent?
1/ Not sure what you mean with "manual zoom". Mouse wheel does a good zooming job for me...
2/ Yes, could be handy. Sometimes I change a part color to trans clear for that purpose, but it's a bit cumbersome (and you need to change back color after).

1// Well there's my problem!  Because I can't use a standard mouse I tend to disable mouse wheel on my pointing device and expect numeric +/- keys to zoom in and out.  I'll try re-binding hot-keys.  Thanks team! Smile


RE: LDCad 1.6 suggestions/plans - Jaco van der Molen - 2017-11-08

Another request:

Can the "main" model always be the first in the row of submodels in both part bins and modellist

Now models is sorted alphabetically by name and "main" is somewhere betweed L and N.
Building a model that has named submodels it can be hard to find Main.

Lately I just name my submodels "submodel-1, 2, 3" ect. like LDCad suggests when creating a submodel, but when it comes to further process the model file in LPub3D it is far more conveinient to have named submodels.

I know Ctrl-end activates the main model, but when using external files this does not work.

Hope you know what I mean?