LDraw.org Discussion Forums
LDCad 1.6 suggestions/plans - Printable Version

+- LDraw.org Discussion Forums (https://forums.ldraw.org)
+-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html)
+--- Forum: LDraw Editors and Viewers (https://forums.ldraw.org/forum-11.html)
+--- Thread: LDCad 1.6 suggestions/plans (/thread-18426.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


RE: LDCad 1.6 suggestions/plans - Philippe Hurbain - 2016-04-10

What about possibility to insert a brckground image in 2D view, for this kind of work: http://www.eurobricks.com/forum/index.php?showtopic=128848


RE: LDCad 1.6 suggestions/plans - Niklas Buchmann - 2016-04-10

(2016-04-10, 18:25)Philippe Hurbain Wrote: What about possibility to insert a brckground image in 2D view, for this kind of work: http://www.eurobricks.com/forum/index.php?showtopic=128848

That would be a helpful feature indeed. I had thought about this as well, but then forgot to post it here. Wink

I do use Photoshop to check models against blueprints like this, but having the blueprint right there in LDCad would speed up things quite a bit.


RE: LDCad 1.6 suggestions/plans - Roland Melkert - 2016-04-11

Shouldn't be to hard to add, I'll add it to the low prio list.

In the mean time you could fake this using a textured quad.


RE: LDCad 1.6 suggestions/plans - Michael Horvath - 2016-04-17

(2015-12-30, 1:42)Orion Pobursky Wrote: I'd like to see:
- An OSX version.
- A more OS native "look and feel"

P.S.
It's been a bit since I used the flexible part feature, are fixed length bendable parts possible?

Native OS "look and feel" is a big deal for me two. LDCad is like looking at a foreign language. I don't even know where to begin.


RE: LDCad 1.6 suggestions/plans - Orion Pobursky - 2016-04-17

Exactly. I understand the desire to have the same look across platforms but different OSs have diferrent user paradigms and different user expectations. Going for sameness across platform just ends up confusing everybody.


RE: LDCad 1.6 suggestions/plans - Roland Melkert - 2016-04-17

Maybe in LDCad 2.0 I go the full wxWidgets route instead of the max OpenGL panel one.

But nothing is set in stone as I'm not even sure 2.0 will come to being let alone in which programming environment it will run Smile


RE: LDCad 1.6 suggestions/plans - Orion Pobursky - 2016-04-18

I feel obligated to point out that I'm not writing LDCad off as a whole just lamenting this one aspect of it (and the fact that you have a Linux version but no OSX version)  It's still an amazing program.


RE: LDCad 1.6 suggestions/plans - Kai - 2016-05-23

(2015-12-29, 22:40)Roland Melkert Wrote: But I'm also open for any ideas / suggestions users might have so please don't hesitate to post some of yours in this thread.

Support for a SpaceNavigator/Spacemouse would be great.

I got used to them in a CAD system a while ago and miss them much with LDCad.


RE: LDCad 1.6 suggestions/plans - Art - 2016-08-11

Hi Everybody. I'm realy like LDcad and it's almost suitable for my needs. But is there a way to create arrows in LDcad 1.6 like in MLcad or better? Or maybe I can convert "LDcad permanent marker meta " into arrows which can be understood by LPub?


RE: LDCad 1.6 suggestions/plans - Roland Melkert - 2016-08-11

(2016-08-11, 12:56)Art Wrote: Hi Everybody. I'm realy like LDcad and it's almost suitable for my needs. But is there a way to create arrows in LDcad 1.6 like in MLcad or better? Or maybe I can convert "LDcad permanent marker meta " into arrows which can be understood by LPub?

I have considered adding an arrow generator in much the same way there are now path and spring generators but other features got priority.

In the meantime you can use a collection of unofficial parts for this as most arrows would be the same anyway. These can be arrows generated by e.g. MLCad or hand draw your self (using the basic LDraw format isn't that hard). Only requirement from LDCad's point of view would be to make sure those files are standalone parts  (so one arrow per file). Using 1.6 you can always embed those files into a mpd later on.

I still might add an arrow generator to 1.6 (>=beta 2) as it is an low impact feature. But nothing is set in stone Smile