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What does TLG use? - Scott Classen - 2011-07-27

Just out of curiosity does anyone know what TLG uses to design new parts (I would guess SolidWorks), and what do their model designers and instruction book people use to make digital versions of the official models? I toured PIXAR once and saw that their animators predominantly used an in-house animation software package (not sure of the name). I'm sure they use industry standard stuff too, but there was some seriously custom Pixar-only software for the animators.


Re: What does TLG use? - Willy Tschager - 2011-07-27

Scott Classen Wrote:
-------------------------------------------------------
> Just out of curiosity does anyone know what TLG
> uses to design new parts

A heavily customized version of Maya. At least that's what I've been told a few years ago. Check out also this:

http://www.youtube.com/watch?v=bXTe3QG5_gU (0:58 into the clip).

w.


Re: What does TLG use? - Willy Tschager - 2011-07-27

I was right:

http://cache.lego.com/upload/contentTemplating/AboutUsPressRoom-ImageLibrary/images/pic3DAD5DF30FCF4D3B633125A13DA3CE3F.jpg

the rest can be found at LEGO.com > About Us > Press Room > Image Library > Production:

http://aboutus.lego.com/en-us/pressroom/imagelibrary.aspx

w.


Re: What does TLG use? - Tim Gould - 2011-07-27

As Willy said they definitely use a customised Maya for instructions and most rendering.

I'm not 100% certain about parts but I think they use different software for different jobs. I've been through the parts design department and the software I spotted in use didn't appear to be all the same. Some of the old-timers start with pen, paper and whiteboards.

Tim


Re: What does TLG use? - Orion Pobursky - 2011-07-28

I would expect that for actual mold design they probably use some flavor of Solidworks since that's the industry standard for such things.


Re: What does TLG use? - Willy Tschager - 2011-08-10

Some more investigation brought up this:

http://develop3d.com/profiles/childs-play
http://justnewmediajobs.com/job/52/3d-designer-at-the-lego-group/

http://jobsatlego.com/louisville/information-technology/3d-modeler-lego-universe-%286-months%29-jobs
http://jobsatlego.com/louisville/view-all/lead-3d-character-animator-lego-universe-jobs


To sum up: Rhino is used for parts modelling while BI, LU and the boxes art work are done with Maya

w.


FAQ Entry - Willy Tschager - 2011-08-12

Q: Just out of curiosity does anyone know what TLG uses to design new parts (I would guess SolidWorks), and what do their model designers and instruction book people use to make digital versions of the official models?

A: In an article published in 2008 at develop3d.com, Mike Ganderton, then creative director for three lines - Bionicle, Racers and Technic gave an insight into the process. The following is an abstract:

http://develop3d.com/profiles/childs-play Wrote:The designers kicked off the developing phase by creating mood boards to help identify the type of vehicles they would like to create. They then sketched ideas and in order to visualise and conceptualise these sketches they built models using LEGO elements or bricks. From here they moved into 3D and used Rhino to create new LEGO elements, which were then prototyped using an in-house SLA machine. “We created a number of special SLA elements from CAD files in order to create an aerodynamic look,” confirms Ganderton.

...

The next step was to build the model virtually, which also allows the designers to create the step-by-step building instructions for the user manual explaining how to construct the Axalara T9. “From this virtual model we also create a Bill of Materials in order to be able to plan how to manufacture the elements and pack the final product,” adds Ganderton. The finished CAD model is also used extensively by the wider organisation; for instance, the communication department can use it to create the design for the packaging as well as other marketing materials.

When the product is ready for mould manufacture the engineers model the elements in Unigraphics. Using this software tool they can optimise parts by conducting mould flow and stress analysis. “If we are uncertain about how a plastic part will perform we make a prototype mould to test it before committing to mass production. We make moulds with up to sixteen cavities so it’s important to get it right,” says Ganderton. As all Bionicle elements are moulded at the factory in Billund, the design team can very easily communicate with the production team and see the moulding process first hand.

However, as Ganderton points out, although having the factory onsite makes communication much easier, the real communication takes place in the project team itself with the designers, the part designers, the mould designers and the mould technicians all working very closely, quite often around the same desk or computer screen.

Job announcements for 3D Designer/Modeler by the LEGO Group also call for:

Quote:- have proficiency in Rhino or the ability to convert to Rhino

Navigate to http://www.rhino3d.com/ if you wanna know some more about the software tool. According to some pictures in the press kit of the LEGO group they use a heavily customized version of Autodesk Maya for building instructions and art work.