Matrix "split" - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: Matrix "split" (/thread-13461.html) |
Matrix "split" - Santeri Piippo - 2014-07-13 On the topic of matrix calculations, I believe it should be possible to split any given transformation matrix into two composing matrices where one would represent the rotation and the other would represent the scale. Essentially a matrix version of a "vector = unit_vector * scalar" equation, like a "matrix = rotation_matrix * scale_matrix" where rotation_matrix would contain the rotation of the matrix with no scaling and scale_matrix would be otherwise an identity matrix but with the scaling of the main matrix. Is this kind of split possible? If so, how to do it? Re: Matrix "split" - Roland Melkert - 2014-07-13 On a clean LDraw matrix (no skew etc) this isn't to hard. Just extract the (3x3) rotation (last 9 numbers in type 1 line) and calculate the length for all it's axis'. Their might be more complicated fancy ways of doing it, but I think this should suit your needs. Re: Matrix "split" - Roland Melkert - 2014-07-13 I decided to test my LDCad scripting api whith this as an exercise, it might hold some info for you. Source: Code: src=ldc.matrix( Output: Code: org: 0 -4 0 4.243 0 -4.243 0 -8 0 -4.243 0 -4.243 Re: Matrix "split" - Tim Gould - 2014-07-13 It's unequivocally not possible in general. And 3x3 scaling matrix is defined by three values. Any 3x3 rotation matrix is defined by three values. Any 3x3 matrix is defined by nine values. Therefore you do not have enough information in the rotation and scaling to define any matrix. As an example: consider a skewing matrx S=[1 0 1;0 1 0;1 0 1]. Unless I'm mistaken you absolutely cannot represent that by a rotation and scaling. But... you can probably represent any matrix by a scaling, a normalised skewing and a rotation matrix. I'm not sure there's a simple rule for it though. Tim |