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Full Version: Part request : Baby croc / alligator 78532
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Hello, I would like to suggest the development of a model for the part 78532pb01 (Alligator / Crocodile Baby Hatchling), in order to be added in Studio. It's been more than 1 and half years since its release, and it's present in two different sets.
checked digital-bricks, isnt there (too new), are there other sources?
(2023-04-26, 18:21)Rene Rechthaler Wrote: [ -> ]checked digital-bricks, isnt there (too new), are there other sources?

What kind of sources do you mean? Excuse me, I am fairly new on this. Here is the part in Bricklink: https://www.bricklink.com/v2/catalog/cat...2#T=C&C=34
Probably not what you asked for, but I have nothing else. Btw, the part was released in the late 2021, so I don't think it's that new.
We get some basic meshes for our parts from here:

http://www.digital-bricks.de/index.php?site=nil

These are meshes extracted from the official Lego LDD or similar programs.
The group animals and creatures is here:

http://www.digital-bricks.de/de/index.ph...ddp&mg=259

Most of the red ones aren't processed yet, but they are mostly older ones...
So what can we do now, wait for them to release the mesh? Is there a way to speed up the process?
(2023-04-26, 20:12)Chris Mastoro Wrote: [ -> ]So what can we do now, wait for them to release the mesh? Is there a way to speed up the process?

maybe searching the other lego releases (video/online games) but its a very special part...

The other way would be measuring the real part but thats hard because there are hardly any flat surfaces so it has to be 3D scanned. Maybe ask the pros here.
Yeah, I doubt we can find it in any other form of media.

I have the part in physical form, could that possibly help?
Also, do you have any "pro" person here to suggest? As I said , I am fairly new here.
It's available as a digital asset from set 60353. There are a few authors that have the correct setup to pull these raw data from these assets. Some of these meshes can be used as is and others need significant processing. I'm sure someone will post the raw mesh shortly.
(2023-04-26, 21:18)Orion Pobursky Wrote: [ -> ]  There are a few authors that have the correct setup to pull these raw data from these assets.

Do you have any author in mind, so we could ask them check what they can do with these meshes?
Give it some time. We're an all-volunteer, international community and it's the middle of the week and the middle of the night in Europe right now.
Hello: here it is the raw part, the stud is added in Part Designer, so maybe is bad placed.
(2023-04-27, 0:40)Javier Orquera Wrote: [ -> ]Hello: here it is the raw part, the stud is added in Part Designer, so maybe is bad placed.

I am cleaning it up for the PT
(2023-04-27, 10:16)Gerald Lasser Wrote: [ -> ]all versions on the tracker

[attachment=9574]

Is the family complete now? Who is missing? Can't find a head for the Chima figure Crug.
(2023-04-27, 10:16)Gerald Lasser Wrote: [ -> ]all versions on the tracker

https://library.ldraw.org/search/part?s=78532

Thank you so much for your work! I apologize for being too pushy last night.

I have a problem though. When I try to import the complete part models in PD, it shows me a "parts not found" error. However,  all the "pieces" of the model you posted (such as the eyes) work properly in PD. What could the problem be?
most of the Chima headparts are here (without prints):

http://www.digital-bricks.de/de/index.ph...ddp&mg=244

Cragger mask has number 12551 ANIMAL NO. 5 - 2013
(2023-04-27, 16:25)Chris Mastoro Wrote: [ -> ]Thank you so much for your work! I apologize for being too pushy last night.

I have a problem though. When I try to import the complete part models in PD, it shows me a "parts not found" error. However,  all the "pieces" of the model you posted (such as the eyes) work properly in PD. What could the problem be?

You need to download all the files, which you seemigly have done
The files need to be put in a structure where all the files ending with "s0x" are in a subdirectory called "/s""

see the screenshots
[attachment=9577]
[attachment=9576]