LDraw.org Discussion Forums

Full Version: 1.8.56 Beta Released (lines+surface intersections/ shortkeys/ empty subfile warnings)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Hey,

this release adds just a handful of improvements!

[Image: imgDuke2.png]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(5 new features)

With this release you will be able to...
  • ...create all intersection points between lines and surfaces in a selection (Ctrl+Click on "Calculate Line Intersection Points").
  • ...use drag and drop to open a file on the 3D Editor and open it on the Text Editor, too.
  • ...use the shortkey Shift+L for C2L and Shift+C for L2C.
  • ...scale "empty" subfiles in X or Z directions without a warning.
  • ...enable anti-aliasing on all plattforms ("Tools...->Anti-Aliasing", works on Windows, Linux, Mac OS X)

The program was tested intensively with "real world" files.

However, it is still a beta version and something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.56.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.56-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.56.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues  for this release. There is a potential risk of data loss.

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
All useful improvements! Thanks, Nils!
...but all the links to packages are currently broken  Angel
(2022-05-21, 9:06)Philippe Hurbain Wrote: [ -> ]All useful improvements! Thanks, Nils!
...but all the links to packages are currently broken  Angel

Thanks! Now the links are working correctly.
(2022-05-21, 9:06)Philippe Hurbain Wrote: [ -> ]All useful improvements! Thanks, Nils!
...but all the links to packages are currently broken  Angel
I got a bit deeper and found them. Main page links to a beta folder
https://github.com/nilsschmidt1337/ldpar...32_x64.zip
bur they are in a non-beta one, such as 
https://github.com/nilsschmidt1337/ldpar...32_x64.zip
Great job! 

Want to request few features I can see be useful:
Controllable outline thickness
Smooth shading
Checking for t-junctions on a selection
(2022-05-21, 13:21)Max Murtazin Wrote: [ -> ]Great job! 

Want to request few features I can see be useful:
Controllable outline thickness
Smooth shading
Checking for t-junctions on a selection

Controllable outline thickness is already available. On the UI it looks like this:
[Image: attachment.php?aid=7974]

Smooth shading is already implemented, but works only on the OpenGL 3.3 renderer (click Tools... -> Use OpenGL 3.3, restart LDPE).
Then right-click on the 3D view, click "View Actions -> Smooth Shading".
(2022-05-23, 20:18)Nils Schmidt Wrote: [ -> ]Smooth shading is already implemented, but works only on the OpenGL 3.3 renderer (click Tools... -> Use OpenGL 3.3, restart LDPE).
Then right-click on the 3D view, click "View Actions -> Smooth Shading".

Not compatible with my graphics card. Looks terrible. Big Grin
(2022-05-23, 20:18)Nils Schmidt Wrote: [ -> ]Controllable outline thickness is already available. On the UI it looks like this:


Smooth shading is already implemented, but works only on the OpenGL 3.3 renderer (click Tools... -> Use OpenGL 3.3, restart LDPE).
Then right-click on the 3D view, click "View Actions -> Smooth Shading".

Oh, okay thanks!
(2022-05-23, 20:18)Nils Schmidt Wrote: [ -> ]Controllable outline thickness is already available. On the UI it looks like this:

Works fine for small parts. When you've got a large baseplate and zoom out to see the whole thing the buttons become useless 'cos even the thickest line is barely notable.

w.
(2022-05-23, 20:18)Nils Schmidt Wrote: [ -> ]Smooth shading is already implemented, but works only on the OpenGL 3.3 renderer (click Tools... -> Use OpenGL 3.3, restart LDPE).
Then right-click on the 3D view, click "View Actions -> Smooth Shading".

Is there a way to check whether this and other options are enabled before launching the program? (In case you've forgotten…)
Pages: 1 2 3