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Hey, do you know if there is a LeoCad build that has native support for Apple Silicon processors? If not, is there any other program with native M1 support? The Rosset 2 LeoCad works very well, but during more demanding renders, the temperature rises quickly and the program consumes a lot of MacBook resources.
(2022-01-06, 11:16)Mateusz Wrote: [ -> ]×
Hey, do you know if there is a LeoCad build that has native support for Apple Silicon processors? If not, is there any other program with native M1 support? The Rosset 2 LeoCad works very well, but during more demanding renders, the temperature rises quickly and the program consumes a lot of MacBook resources.
Looks like LeoCAD is qt based which only released a stable M1 compatible version at the end of September. Since LeoCAD is the only actively developed MacOS editor, you have to wait until to see if Leo can compile an M1 version.
(2022-01-06, 16:13)Orion Pobursky Wrote: [ -> ]Since LeoCAD is the only actively developed MacOS editor, you have to wait until to see if Leo can compile an M1 version.
As on 2024, LeoCAD is not the only actively developed MacOS editor.
There is actively developed
Bricksmith fork:
https://github.com/michaelgale/BricksmithApp
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(Yesterday, 2:04)Eugen Wrote: [ -> ]As on 2024, LeoCAD is not the only actively developed MacOS editor.
There is actively developed Bricksmith fork: https://github.com/michaelgale/BricksmithApp
I did not know about this!
I got my start using Bricksmith, and was sad when it stopped being developed. However, I'm probably too entrenched in LDCad to go back now… (While not a MacOS program, LDCad does work all but flawlessly under Wine. [And Wine has been brought enough up to date that it can run on modern Macs without excessive and fiddly workarounds.])
Once you get part snapping, you never want to go back.