(2021-03-16, 20:57)Jaco van der Molen Wrote: [ -> ]Can someone help me with forming a rubber band like this?
You need to use a counter clockwise control point to push the lowest part up.
Like so
[
attachment=6160]
I also changed the skins segment base size from 400% to 200% to make the smaller circles more round.
(2021-03-16, 21:07)Roland Melkert Wrote: [ -> ]You need to use a counter clockwise control point to push the lowest part up.
Like so
I also changed the skins segment base size from 400% to 200% to make the smaller circles more round.
Ah yes, found it. I am getting nice results with a lot of trial and error.
There is way more to it than I thought and there are many more possibilities to form flexible parts I see.
This is rather complicated and not all options are easy to understand. I guess neither is the way to explain all this.
Thanks, Roland!
(2021-03-17, 8:48)Jaco van der Molen Wrote: [ -> ]Ah yes, found it. I am getting nice results with a lot of trial and error.
There is way more to it than I thought and there are many more possibilities to form flexible parts I see.
This is rather complicated and not all options are easy to understand. I guess neither is the way to explain all this.
Thanks, Roland!
This is what I made of it now.
[
attachment=6161]
(2021-03-17, 9:37)Jaco van der Molen Wrote: [ -> ]This is what I made of it now.
I think it can be made more natural looking with a flat top, as I did here, using a control point for each beam 2L
(2021-03-17, 10:50)Philippe Hurbain Wrote: [ -> ]I think it can be made more natural looking with a flat top, as I did here, using a control point for each beam 2L
Yes, that is what I was looking for.
Since I have not yet built the physical model, I guessed it should look more like this, but could not get it right.
Thank you!