I have been making my models and test animations in Blender and just found this site.
In no way is it trying to start a flame war I just want to know what is the best way to do things. I know Blender but know nothing about LDraw.
Right now I have a lot of my parts made in Blender with a scratch and fingerprint plugin, I also have a very advanced walk cycle for my figure. What is LDraw better at so that I can speed up video production time?
Thank you
(2020-10-03, 14:57)Rob Frydryck Wrote: [ -> ]I have been making my models and test animations in Blender and just found this site.
In no way is it trying to start a flame war I just want to know what is the best way to do things. I know Blender but know nothing about LDraw.
Right now I have a lot of my parts made in Blender with a scratch and fingerprint plugin, I also have a very advanced walk cycle for my figure. What is LDraw better at so that I can speed up video production time?
Thank you
I think our main strengths are in depth of the library and a less steep learning curve for LDraw editor (e.g. LDCad). There are, however, quite a few converters out there to go from LDraw to formats that Blender understands. In fact, most of the render in the Official Model forum are done with Studio which uses Blender's Cycles renderer. Additionally, Roland (LDCad's author) is working on export for use in Blender.
(2020-10-03, 14:57)Rob Frydryck Wrote: [ -> ]I have been making my models and test animations in Blender and just found this site.
In no way is it trying to start a flame war I just want to know what is the best way to do things. I know Blender but know nothing about LDraw.
Right now I have a lot of my parts made in Blender with a scratch and fingerprint plugin, I also have a very advanced walk cycle for my figure. What is LDraw better at so that I can speed up video production time?
Thank you
I tend to use LDraw tools for creating the model, as they have specific features for creating LEGO models, like positioning exactly according to LDraw units (LDU) and integration of the parts library. I then export to Blender to the photo-realistic touch. Ideally this should be two-way, going back easily to do changes in the LDraw model. But as of now I treat it as a one-way street.