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Full Version: Tile 1x2 "Fabulous Las Vegas" pattern?
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(2020-05-14, 15:49)Orion Pobursky Wrote: [ -> ]I might be able to get a better picture with my camera, tripod, and flash. The scan has weird shadows due to the trans clear nature of the part.

I think I'm in good shape, since I was able to find a good source vector:
https://commons.wikimedia.org/wiki/File:...s_sign.svg

If anything, I could use a better sense of where the black printing is "supposed" to go (in my source photo, it's clearly offset from the matching gaps in the gold layer).

Here is my best guess so far:
[attachment=5218]
(2020-05-14, 17:26)N. W. Perry Wrote: [ -> ]I think I'm in good shape, since I was able to find a good source vector:
https://commons.wikimedia.org/wiki/File:...s_sign.svg

If anything, I could use a better sense of where the black printing is "supposed" to go (in my source photo, it's clearly offset from the matching gaps in the gold layer).

Here is my best guess so far:

I would say this pattern is perfect. The offsets you speak of are artifacts of the printing process. The letters should be centered in the white circles.
Clean-up was fairly quick with img4dat; it all depends on how fiddly you want to get, of course.

Texmapp'd and fallback'd version below; thoughts welcome. (Pattern code pending.)
[attachment=5224]
(2020-05-14, 20:20)N. W. Perry Wrote: [ -> ]Clean-up was fairly quick with img4dat; it all depends on how fiddly you want to get, of course.

Texmapp'd and fallback'd version below; thoughts welcome. (Pattern code pending.)

I think that you should just get rid of the TEXMAP.

A couple of reasons:
- The gold ink doesn't show correctly with the TEXMAP image (primary reason)
- This pattern isn't complicated enough to warrant a TEXMAP
(2020-05-14, 20:33)Orion Pobursky Wrote: [ -> ]I think that you should just get rid of the TEXMAP.

A couple of reasons:
- The gold ink doesn't show correctly with the TEXMAP image (primary reason)
- This pattern isn't complicated enough to warrant a TEXMAP

I can think of two more reasons:
  • It doesn't work in LDCad on the transparent tile
  • It doesn't work in Studio either, so it's either use the fallback or generate a custom part just for rendering
Also, should I try to optimize these triangles to quads? What's the simplest tool for that these days?
(2020-05-14, 20:58)N. W. Perry Wrote: [ -> ]Also, should I try to optimize these triangles to quads? What's the simplest tool for that these days?

DATHeader.
(2020-05-14, 20:58)N. W. Perry Wrote: [ -> ]I can think of two more reasons:
  • It doesn't work in LDCad on the transparent tile
  • It doesn't work in Studio either, so it's either use the fallback or generate a custom part just for rendering
Also, should I try to optimize these triangles to quads? What's the simplest tool for that these days?
Nice!
I agree with Orion the TEXMAP version is not necessary especially as your pattern is good enough.
(2020-05-15, 6:27)Vincent Messenet Wrote: [ -> ]Nice!
I agree with Orion the TEXMAP version is not necessary especially as your pattern is good enough.

Thanks! I've removed the texmap and optimized the file. There's one set of collinear vertices (actually just a super-skinny triangle) that I may be able to fix, but otherwise no errors are presented.

[attachment=5241]
Thanks again for the suggestions. The file is now on PT:
https://www.ldraw.org/cgi-bin/ptdetail.c...69bpt7.dat
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