2019-06-15, 0:37
I'm sure I missed some sort of relevant discussion but why are the top edges rounded on the 1x1 round tile but nowhere else? It seems to me that these edges should be sharp just like every other part.
(2019-06-15, 0:37)Orion Pobursky Wrote: [ -> ]I'm sure I missed some sort of relevant discussion but why are the top edges rounded on the 1x1 round tile but nowhere else? It seems to me that these edges should be sharp just like every other part.
(2019-06-15, 7:29)Max Martin Richter Wrote: [ -> ]The first version was uploaded with sharp edges. We decided to round the edges as these are much more rounded at this tile than on any other tile.
Just put a real 2 x 2 round tile and 1 x 1 round tile next to each other and compare.
(2019-06-15, 7:29)Max Martin Richter Wrote: [ -> ]The first version was uploaded with sharp edges. We decided to round the edges as these are much more rounded at this tile than on any other tile.
Just put a real 2 x 2 round tile and 1 x 1 round tile next to each other and compare.
(2019-06-15, 21:41)Magnus Forsberg Wrote: [ -> ]I'm sorry Max, but the first version was made with a larger radius, 1 ldu (left).
When I made the half-round tile, 24246, it was decided that it should have a transition from a sharp to a smoother, rounded edge.
At the same time the 1x1 round tile was changed to have a 0.5 ldu radius (right).
The chamfered version in the middle was rejected.
(2019-06-15, 21:58)Orion Pobursky Wrote: [ -> ]For the more part, we don't round the edges of studs or other round, flat surfaces. I don't think we should here either.
(2019-06-16, 8:33)Magnus Forsberg Wrote: [ -> ]How is this beautification different from the recent changes added to 54200 and 85984?The bevel radius is much larger, 2.5ldu. Quite noticeable.
(2019-06-16, 9:03)Steffen Wrote: [ -> ]I agree with Orion and Travis.
remove the "extra smoothness" from the few selected ones that currently received that overhaul.
(2019-06-17, 10:17)Jaco van der Molen Wrote: [ -> ]+1
IMHO the bevel of the current 1x1 round tile is too much.
Woul adjusting this affect the patterned 1x1 round tiles?
(2019-06-17, 10:36)Philippe Hurbain Wrote: [ -> ]No, we just need to adjust the subpart. This will nonetheless cost a ring, not really needed otherwise.
I also favor the simpler sharp edge.
(2019-06-16, 8:33)Magnus Forsberg Wrote: [ -> ]How is this beautification different from the recent changes added to 54200 and 85984?
(2019-06-15, 0:37)Orion Pobursky Wrote: [ -> ]I'm sure I missed some sort of relevant discussion but why are the top edges rounded on the 1x1 round tile but nowhere else? It seems to me that these edges should be sharp just like every other part.
(2019-06-17, 10:34)Gerald Lasser Wrote: [ -> ]my heart says "no" to the removal of the rounded edge, as it simply looks good, but I think the more pragmatic decision it do do it away.
It greatly reduces surfaces to render.
May be we need to cut one in half to compare the radii better.
Concerning the patterns, I would keep the patternable area with a 9 LDU radius as it is now.
(2020-05-15, 13:25)Orion Pobursky Wrote: [ -> ]The fix is on the PT. All the patterns should auto update when the underlying subpart updates.
I do agree about the rendering. However, some of the lighting artifacts you're seeing are just quirks of the rendering engine.
(2020-05-15, 13:33)Jaco van der Molen Wrote: [ -> ]P.S. I have yet to test how Studio renders these parts.
(2020-05-15, 13:34)Jaco van der Molen Wrote: [ -> ]Thanks. I'll try the unofficial parts.
(2020-05-15, 14:24)Jaco van der Molen Wrote: [ -> ]Better! Only now I seem to miss the vertical edge?
(2020-05-15, 14:27)Orion Pobursky Wrote: [ -> ]Since it’s different for both rendering engines, I’d say that this is a engine problem and not a problem with the part itself.
(2020-05-17, 19:54)Jaco van der Molen Wrote: [ -> ]Yes this is probably due to the native renderer from LPub3D.Yes it is. Native renderer, based on LeoCad, doesn't render condlines.
(2020-05-15, 12:55)Jaco van der Molen Wrote: [ -> ]And, if I may say so, the render in LDCad is not that good too.