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Full Version: [LDPatternCreator] Release 1.7.1 (better rotation / usability / triangulation)
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Hi,

today, I decided to finish more features for LDPatternCreator. Here is the result!

Download and install the latest LDPatternCreator release directly from sourceforge.net.

Change log:

New features:
  • Rotation will be applied around the selected vertex which is the nearest to the cursor (except for primitives, subfiles and groups)
  • A click on "Select" cancels "Add vertex" / "Add triangle" ...
  • "Remove isolated vertices" is always visible and enabled on the toolbar
  • "Fast triangulation II" is renamed to "Create new vertices during triangle creation"
  • "Fast triangulation" is now always active by default (can be temporarily deactivated by pressing CTRL or cancelled with RMB)

Fixed bugs:
  • Fast triangulation suggested the wrong edge on longer triangles
  • A rare error occured during triangle creation

As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils
Excellent! Thanks, Nils!
(2019-06-10, 20:15)Nils Schmidt Wrote: [ -> ]Hi,

today, I decided to finish more features for LDPatternCreator. Here is the result!

Download and install the latest LDPatternCreator release directly from sourceforge.net.

Change log:

New features:
  • Rotation will be applied around the selected vertex which is the nearest to the cursor (except for primitives, subfiles and groups)
  • A click on "Select" cancels "Add vertex" / "Add triangle" ...
  • "Remove isolated vertices" is always visible and enabled on the toolbar
  • "Fast triangulation II" is renamed to "Create new vertices during triangle creation"
  • "Fast triangulation" is now always active by default (can be temporarily deactivated by pressing CTRL or cancelled with RMB)

Fixed bugs:
  • Fast triangulation suggested the wrong edge on longer triangles
  • A rare error occured during triangle creation

As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils

Thank God I have not downloaded the 1.7.0 version yet.
The rotation around a vertex I would have needed more often.
I'm looking forward to try it.
Everything is awesome... Big Grin
 
Thank you for this update.
Now that was a real sprint!
 
The rotation around vertices is great! Looking forward to test it out, I was missing this dearly and always tried to construct symmetrical triangles to rotate something around a defined center :-)
I made a quick video showing a simple pattern creation: https://www.youtube.com/watch?v=vax5vvJH_Rs
Enjoy!
(2019-06-11, 12:12)Philippe Hurbain Wrote: [ -> ]I made a quick video showing a simple pattern creation: https://www.youtube.com/watch?v=vax5vvJH_Rs
Enjoy!

That's a perfect example for the "Give Back" headliner on the homepage!
(2019-06-11, 12:12)Philippe Hurbain Wrote: [ -> ]I made a quick video showing a simple pattern creation: https://www.youtube.com/watch?v=vax5vvJH_Rs
Enjoy!

Interesting! I would have created curves first to get the same distance (and to better control the shape of the curve) between the vertices and then filled with triangles.

w.
(2019-06-11, 13:02)Willy Tschager Wrote: [ -> ]Interesting! I would have created curves first to get the same distance (and to better control the shape of the curve) between the vertices and then filled with triangles.

w.

Me too. ;-) And I had removed the vertex inside at the stars centre. ;-)

But it's impressive how fast this was done. I'm sure, that I would need more time to do that pattern.

All in all it's great to have such a short example video. Maybe this can be used for the wiki?

/Max
(2019-06-11, 13:02)Willy Tschager Wrote: [ -> ]Interesting! I would have created curves first to get the same distance between the vertices and then filled with triangles.
Since curvature is not constant, there is no real benefit to keep the same distance.
Quote: (and to better control the shape of the curve)
What I haven't shown is that I check the shape using preview option (P) and correct areas that don't look smooth enough. (outside preview mode, triangulation lines prevent to properly see smoothness).

(2019-06-11, 13:13)Max Martin Richter Wrote: [ -> ]And I had removed the vertex inside at the stars centre. ;-)
Me too... when I don't forget Wink

Quote:All in all it's great to have such a short example video. Maybe this can be used for the wiki?
No problem on my side, just wanted to see that nobody spotted major flaws. I wanted to add some text comments, but I can't find again how to do that in Youtube editor (is it possible at all?)
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