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(2019-06-18, 0:05)Orion Pobursky Wrote: [ -> ]Why are we using POV when Studio looks just as good at a fraction of render the time
Interesting... for me Studio takes significantly longer than POV (but with a better quality). Maybe my machine needs a new graphics board?
(2019-06-18, 5:35)Philippe Hurbain Wrote: [ -> ]Interesting... for me Studio takes significantly longer than POV (but with a better quality). Maybe my machine needs a new graphics board?

OK
Here a render from Studio (Photoreal, very high)
[Image: 36040683xt.png]
(2019-06-18, 10:44)Johann Eisner Wrote: [ -> ]OK
Here a render from Studio (Photoreal, very high)

Which render engine is studiio using?

Is it still blender? As this image want me to revisit researching exporting to blender files again Smile
(2019-06-18, 19:38)Roland Melkert Wrote: [ -> ]Which render engine is studiio using?

Is it still blender? As this image want me to revisit researching exporting to blender files again Smile

In Photoreal setting Studio use the eyesight renderer.
here are the 2 currently available importers:
https://wiki.ldraw.org/wiki/Blender
(2019-06-18, 20:04)Steffen Wrote: [ -> ]here are the 2 currently available importers:
https://wiki.ldraw.org/wiki/Blender

I know about the model importers but while working on the POV-Ray animation export of LDCad I also considered exporting to blender files but its format isn't trival.
(2019-06-18, 2:32)Travis Cobbs Wrote: [ -> ]I added support for command line exports to LDView 4.3. (See LDView's Help.html#ExportFilename.)

Despite what I said before, it is likely that there will eventually be an LDView 4.4, but I have a texture-related bug that I'm pretty sure that I introduced that needs to be fixed first, and I haven't been able to figure it out yet.

Do you mind if I write up a list of suggestions? They should not be complicated to implement. Mostly they deal with defining and not overwriting variables.
(2019-06-17, 6:49)Johann Eisner Wrote: [ -> ]Hi
Here two fast renders with povray from the car.ldr.
Resolution is only 1920x1080 for this test.
Light and floor has been changed a little bit for the standard export of LDView.

This model is very........... basic............. but okay if that's what you want.

But, is there maybe a licensing issue with that model? Who created it in the first place? Wikipedia will delete non-copyleft images unless there is a fair use rationale. I think it would be better if the model itself was released under a copyleft license, too.
(2019-06-19, 4:37)Michael Horvath Wrote: [ -> ]This model is very........... basic............. but okay if that's what you want.

But, is there maybe a licensing issue with that model? Who created it in the first place? Wikipedia will delete non-copyleft images unless there is a fair use rationale. I think it would be better if the model itself was released under a copyleft license, too.

This is the car.ldr from James Jesiman.
I used this file because of the disskusion above.
As already mentioned, if a larger model is preferred, I can gladly provide one of mine.
(2019-06-19, 4:34)Michael Horvath Wrote: [ -> ]Do you mind if I write up a list of suggestions? They should not be complicated to implement. Mostly they deal with defining and not overwriting variables.

I certainly don't mind. I definitely pay attention to suggestions, but I also make no promises about them.
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