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guys im making a little off road car with suspension.

[Image: X4FnCpH.png]


What i noticed is that when i want to align some parts that are in angle i cant due the grid. its there any trick how to align the part.if i momve the connector "red" the 1x1x1 grid its not thin enough to snap as its expected. and if i move the part the it will not get aligned with the one that its behind.

[Image: KS0LBHi.png]

also is there any trick to align object when they are not aligned?
Three tricks that come in handy in this kind of situation:
- If you select a part before adding the new part, the new part will use previously selected part orientation. This will work here, select the blue angled beam before adding the white one. The white beam will have the right orientation and you'll just have to use snapping to place it exactly on pins.
- Use relative grid: in the previous case, default orientation of parts could result in the need of rotating the added part by 90° in the local orientation of the part. pressing "o" with the part selected will allow to do that (see http://www.melkert.net/LDCad/docs/basicEdit, "building at angles" section).
- If none of these tricks are enough, then rely on LDCad angle measurements and triangle closure tool. (see http://www.melkert.net/LDCad/docs/advEdit, "shock absorber section" and LDCad Youtube videos).

As a general rule, I never use fine moves and visual placement when doing a model, except when the model relies on flexiblility of parts, forcing me to distribute the error to compensate.
(2019-04-18, 5:39)Philippe Hurbain Wrote: [ -> ]Three tricks that come in handy in this kind of situation:
- If you select a part before adding the new part, the new part will use previously selected part orientation. This will work here, select the blue angled beam before adding the white one. The white beam will have the right orientation and you'll just have to use snapping to place it exactly on pins.
This trick i use it allways but it looks that i did not implement this when i was building this part of the car.



- Use relative grid: in the previous case, default orientation of parts could result in the need of rotating the added part by 90° in the local orientation of the part. pressing "o" with the part selected will allow to do that (see http://www.melkert.net/LDCad/docs/basicEdit, "building at angles" section).

After i wrote the question i found this also in the software. but i feel that its better the other solution you mention upper.



- If none of these tricks are enough, then rely on LDCad angle measurements and triangle closure tool. (see http://www.melkert.net/LDCad/docs/advEdit, "shock absorber section" and LDCad Youtube videos).
This one i was not aware.

As a general rule, I never use fine moves and visual placement when doing a model, except when the model relies on flexiblility of parts, forcing me to distribute the error to compensate.
Good to know.

thank you very much. i was thinking also an option that can be added to ldcad, its to copy properties from other bricks to current selection. like color, angle, position etc.


Also to get the white beam 5 aligned you could use a temporary axle (pin) in the blue 4x4 lift-arm to use as a guide.

It will snap auto rotated after which you can use the relative grid on it. Then place the pins and the white beam while using the HOME key when dragging them into the scene.


Quote: I was thinking also an option that can be added to ldcad, its to copy properties from other bricks to current selection. like color, angle, position etc.

LDCad 2.0 will have a property editor integrated into the workarea it will allow for setting properties of multiple objects at once.
(2019-04-18, 5:39)Philippe Hurbain Wrote: [ -> ]- If none of these tricks are enough, then rely on LDCad angle measurements and triangle closure tool.

Really?!? I've been doing all my calculations with scratch paper and a spreadsheet and this functionality has been in LDCad all along? This is awesome and I feel like an idiot.
(2019-04-20, 3:08)Orion Pobursky Wrote: [ -> ]Really?!? I've been doing all my calculations with scratch paper and a spreadsheet and this functionality has been in LDCad all along? This is awesome and I feel like an idiot.
I guess I should have realized when you published your spreadsheet, sorry!
(2019-04-20, 14:54)Philippe Hurbain Wrote: [ -> ]I guess I should have realized when you published your spreadsheet, sorry!

To be fair, I’ll still need the spreadsheet for unknown intersections.
here we have other good example, that cross my self yesterday, and i spent lot of time trying to align the axes, as you can see they are not snapped as it should be they are aligned by eye. and they are not well done. Sad

may be a way to select a face and copy the properties (angle,etc) due in this kind of pieces you have an angle and its very complicated to align the angled axe with the black birck.



[Image: Tzk3UO3.png]

[Image: OLboM3y.png]

[Image: NuGIZLv.png]
Seems that something with your snapping doesn't work correctly.
I tried this just now and finished with all axles aligned after a couple of minutes.

Maybe you should check the settings of your shadow library or your snapping setting in LDCad itself.

[attachment=3544]



Max
(2019-04-21, 18:36)Max Martin Richter Wrote: [ -> ]Seems that something with your snapping doesn't work correctly.
I tried this just now and finished with all axles aligned after a couple of minutes.

Maybe you should check the settings of your shadow library or your snapping setting in LDCad itself.





Max

i was able to remake the part, using relative grid and was much faster it took me a pair of minutes. but as you can notice, this brick has an angle of 157.5 degrees, the default grid cant make smalers steps that 1°

so we can only make an aproximation, by the moment if good for me Wink

thank you very much.
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