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Full Version: How can I write a loader for three.js?
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hey,
I'd like to write an Ldraw loader for three.js; Ldraw is a text-based open format for Lego models.

I'm familiar with the format (I've implemented a parser in a different language), but I have trouble understanding the three.js loader architecture.

How is a loader structured? I've tried to go through the source code of existing ones, but I need some starting guidance.
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