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(2019-06-20, 5:43)Philippe Hurbain Wrote: [ -> ]Interesting idea... would this help with metallic colors that can't be properly texmapped today?
Yes because you could use the same shader code for calculating the pixel colors as with solid triangles.

Only difference would be instead of using a static color per triangle (uniform) you would lookup the color per texture pixel.
(2019-06-20, 20:17)Roland Melkert Wrote: [ -> ]Yes because you could use the same shader code for calculating the pixel colors as with solid triangles.

Only difference would be instead of using a static color per triangle (uniform) you would lookup the color per texture pixel.

How big do the textures need to be in order to achieve good results?
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