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I, finally, released 1.6b

It contains mostly bugfixes and tweaks and some minor changes/additions, including:

- Fixed numerous scripting issues.
- Fixed some (mostly minor) editing issues.
- Improved part bin search.
- Extensive POV-Ray export tweaking, I mostly tried to improve transparency in mixed color parts and the handling of textured parts.
- Duplo and electrical part bin sections.
- Snapping/mirroring info for commonly used parts in the 1701 and 1801 libraries.
- Some new/tweaked templates based upon 1701/1801 parts.


Hopefully this will be the last 1.x version as I want to concentrate on 2.0 exclusively from now on, unless a very severe bug/problem is uncovered.


The Linux version is still compiled on Debian 7.5 as I didn't think it would be very useful to setup 32 and 64 bit 8.1 environments. This is very time consuming, so I prefer to do that only if people having problems with these versions on more recent distro's. Please Let me know if so. I did however fully updated the 7.5 environments.

Enjoy:
http://www.melkert.net/LDCad/download
Thanks for your work.
Thank you Roland!

Sorry for asking right after your update. Will there be support for space navigators? I mean it is awesome for 3D view manipulating.

Regards
Joscha
(2018-03-11, 11:38)Joscha Wrote: [ -> ]Thank you Roland!

Sorry for asking right after your update. Will there be support for space navigators? I mean it is awesome for 3D view manipulating.

Regards
Joscha

Maybe, if I can find an easy way of accessing the device.

I do find those things interesting, but their price (currently listed at ~160 EURO), kept me from trying it out.
(2018-03-11, 19:21)Roland Melkert Wrote: [ -> ]
(2018-03-11, 11:38)Joscha Wrote: [ -> ]Thank you Roland!

Sorry for asking right after your update. Will there be support for space navigators? I mean it is awesome for 3D view manipulating.

Regards
Joscha

Maybe, if I can find an easy way of accessing the device.

I do find those things interesting, but their price (currently listed at ~160 EURO), kept me from trying it out.


A Space navigator is awesome. Once you have used it you will never try to manipulate the 3D view by mouse. A good space navigator is about 120€ https://geizhals.de/3dconnexion-spacenav...29456.html

I bought this model about 8 or 10 years ago and the quality is very good.
How make LDcad look like LD4DStudio ?
(2018-04-04, 21:37)Jarema Wrote: [ -> ]How make LDcad look like LD4DStudio  ?

This is not possible, they are completely different kinds of programs both user wise and development wise.

You can however make any animation LD4D could handle by using the lua scripts combined with the aniTools module.

Or do you mean the heavily object oriented approach of the gui? 

I'm considering using that approach in LDCad 2.0 for editing reference lines etc.
Quote:This folder holds a collection of GUI templates. Each template has it's own sub folder and should contain all files needed by the main application. The default template (in folder "default") will be used in an clean install. You can change that by modifying the "[guiTemplate]" section in the main.cfg file.

To looks like LD4DStudio:
  •  I can change icons for titlebar, toolbar, etc.  - can extract them and named correctly. Right.
  •  How set content of main.gui file correctly ?
(2018-04-05, 9:54)Jarema Wrote: [ -> ]
  •  I can change icons for titlebar, toolbar, etc.  - can extract them and named correctly. Right.
  •  How set content of main.gui file correctly ?

Yes, as long they have the same name and are of the png RGB or RGBA format. I also recommend using the same resolution. And if the default is transparent the replacement should be too.

Just create a folder besides
%appdata%/LDCad/gui/default
e.g.
%appdata%/LDCad/gui/myGUI

Inside that folder place any image you want to replace.
Contrary to the readme.txt content will be loaded from default if it can't be found in the active gui template folder.

To change the active gui edit main.cfg or use the
/prefs/gui/gui template
menu.
(2018-03-10, 23:03)Roland Melkert Wrote: [ -> ]I, finally, released 1.6b

It contains mostly bugfixes and tweaks and some minor changes/additions, including:

...

- Extensive POV-Ray export tweaking, I mostly tried to improve transparency in mixed color parts and the handling of textured parts.

...


Hi Roland,

I use the POV-Ray export capability to generate an image for inclusion on a title page for building instructions. For this purpose it is helpful for the image background colour to be white.

Unless I have missed something, at present to achieve the white background, I manually edit the POV-Ray file and change the backgroung line from

Code:
background { color srgb 0.4 }

to

Code:
background { color srgb 1.0 }

I was wondering;
  1. whether I have missed a setting in LDCAD which would achieve this and, if so, where is it and
  2. if no setting is currently available to define the background colour for a POV-Ray export, could this capability be added please?
Regards,

David
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