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Quote:That's why you're apparently not reading my posts



No, the reason is that I frequently just don't have enough time to keep up with the forums.
I just from time to time visit and peek here and poke there.
By far I cannot track each and every post you write.
(2018-02-19, 1:01)Steffen Wrote: [ -> ]By far I cannot track each and every post you write.

You should. They are always meaningful ... usually ... well sometimes ... okay seldom Big Grin

w.
(2018-02-18, 22:33)Orion Pobursky Wrote: [ -> ]
(2018-02-17, 22:23)Michael Horvath Wrote: [ -> ]Oh wow! I wonder if more bugs will be fixed in the future?

Honestly, I consider MLCad abandonware. LDCad (and to a lesser extent Bricksmith) has surpassed it in so many ways that my workflow will never go back. My only wish would be that both MLCad and LDCad were open source but, a least with MLCad, that probably will never happen.

I agree Orion, however I mainly create and edit models in LDCad, I ever so often edit in MLCad and use some features.
For example to apply Buffer Exchange and Rotation Steps which I find much easier in MLCad. Maybe because I was (am) so used to it for years.
I use MLCad Groups to work with Remove Group in LPub(3D).
I use the minifig generator too to create the basics for my minifigures. Especially for accessories (which do not always snap to hands) very handy.
Sort by height and add steps after change in height is still handy to add basic steps to a converted LDD model for example.
And I also like to make use of the "Draw to selected part" option to "step through" a model brick by brick.

Though MLCad is not my main editor anymore, but I cannot live without it. Developing it more would not be nesscesary for me, but making mentioned MLCad features available in LDCad for example would be nice.
(2018-02-20, 8:04)Jaco van der Molen Wrote: [ -> ]I use the minifig generator too to create the basics for my minifigures. Especially for accessories (which do not always snap to hands) very handy.
And I also like to make use of the "Draw to selected part" option to "step through" a model brick by brick.
+1

w.
(2018-02-20, 8:04)Jaco van der Molen Wrote: [ -> ]I agree Orion, however I mainly create and edit models in LDCad, I ever so often edit in MLCad and use some features.
For example to apply Buffer Exchange and Rotation Steps which I find much easier in MLCad. Maybe because I was (am) so used to it for years.
I use MLCad Groups to work with Remove Group in LPub(3D).
I use the minifig generator too to create the basics for my minifigures. Especially for accessories (which do not always snap to hands) very handy.
Sort by height and add steps after change in height is still handy to add basic steps to a converted LDD model for example.
And I also like to make use of the "Draw to selected part" option to "step through" a model brick by brick.

Though MLCad is not my main editor anymore, but I cannot live without it. Developing it more would not be nesscesary for me, but making mentioned MLCad features available in LDCad for example would be nice.

I'm considering adding MLCad group support to LDCad 2.0, the only reason I 'invented' my own group meta is because I wanted them to be able to contain nested items and other groups. Maybe LPub will one day support the LDCad groups too Smile

Buffer exchange/and step rotation are already in 1.6 you just need to know how to add the metas (bufexchg in the special LDraw meta's part bin, step rotate by editing the current step.)

Minifig generator is something I have been dubbing about for some time because with shortcut inline/templates and part snapping you could argue it isn't really needed.

Sorting of lines can be done by a macro, but I understand this is a very high learning curve. There is a very basic script for this in the default set of macros though.

"Draw to selected" can be simulated by temporary inserting a step meta. But it will be in LDCad 2.
(2018-02-20, 19:59)Roland Melkert Wrote: [ -> ]
(2018-02-20, 8:04)Jaco van der Molen Wrote: [ -> ]I agree Orion, however I mainly create and edit models in LDCad, I ever so often edit in MLCad and use some features.
For example to apply Buffer Exchange and Rotation Steps which I find much easier in MLCad. Maybe because I was (am) so used to it for years.
I use MLCad Groups to work with Remove Group in LPub(3D).
I use the minifig generator too to create the basics for my minifigures. Especially for accessories (which do not always snap to hands) very handy.
Sort by height and add steps after change in height is still handy to add basic steps to a converted LDD model for example.
And I also like to make use of the "Draw to selected part" option to "step through" a model brick by brick.

Though MLCad is not my main editor anymore, but I cannot live without it. Developing it more would not be nesscesary for me, but making mentioned MLCad features available in LDCad for example would be nice.

I'm considering adding MLCad group support to LDCad 2.0, the only reason I 'invented' my own group meta is because I wanted them to be able to contain nested items and other groups. Maybe LPub will one day support the LDCad groups too Smile

Buffer exchange/and step rotation are already in 1.6 you just need to know how to add the metas (bufexchg in the special LDraw meta's part bin, step rotate by editing the current step.)

Minifig generator is something I have been dubbing about for some time because with shortcut inline/templates and part snapping you could argue it isn't really needed.

Sorting of lines can be done by a macro, but I understand this is a very high learning curve. There is a very basic script for this in the default set of macros though.

"Draw to selected" can be simulated by temporary inserting a step meta. But it will be in LDCad 2.

OK, good to see Roland.

Since it seems Trevor is picking up LPub3D again, maybe he will support LDCad groups.
I use groups in LDCad too for the purpose you mention: group nested items and groups in groups.

Rotation step I found, but Bufferexchange not. I'll look in to that.

Snapping all parts that a minifig can hold and fit in a minifig hand would be nice, not all parts do that.
Since recently I tried to get a minifig to hold a camera, but that part did snap to the hand. This one:
[Image: 2b43bcdc2d40267a560daab82a17c744.jpg]

I'll look into that scripting too. Perhaps I can understand.

Draw to selected part like that would require adding a step after every brick and with a model of many pieces and already correct steps in it not very convenient  ;-)
(2018-02-20, 20:54)Jaco van der Molen Wrote: [ -> ]Snapping all parts that a minifig can hold and fit in a minifig hand would be nice, not all parts do that.
Since recently I tried to get a minifig to hold a camera, but that part did snap to the hand. This one:
[Image: 2b43bcdc2d40267a560daab82a17c744.jpg]

The snapping point on that has a length of 10 while the minifig hand clip has a length of 12 so the engine (correctly) decides it won't fit Smile

I'll change it to 12 although it will then allow for overlap depending on the orientation of the hand.
(2018-02-20, 21:24)Roland Melkert Wrote: [ -> ]
(2018-02-20, 20:54)Jaco van der Molen Wrote: [ -> ]Snapping all parts that a minifig can hold and fit in a minifig hand would be nice, not all parts do that.
Since recently I tried to get a minifig to hold a camera, but that part did snap to the hand. This one:
[Image: 2b43bcdc2d40267a560daab82a17c744.jpg]

The snapping point on that has a length of 10 while the minifig hand clip has a length of 12 so the engine (correctly) decides it won't fit Smile

I'll change it to 12 although it will then allow for overlap depending on the orientation of the hand.

Found how to add Bufferexchange in LDCad! Smile Never gave it any thought nor did I knew how to do that Blush .

Thanks for adjusting the snapping information. How to implement this now?
(2018-02-21, 9:15)Jaco van der Molen Wrote: [ -> ]Thanks for adjusting the snapping information. How to implement this now?

You need to unpack the shadow (%appdata%/ldcad/shadow/offLib/offLibShadow.csl which is a normal zip) library and adjust the LDraw paths to point to the unpacked version.
Next you need to enable shadow editing (prefs/editing/part editing)
Then locate the camera part and edit it by clicking its edit icon like any normal model.
Snap information is visible by wireframes, you can click and move them around.
Click the tube shaped like an 'I' and press enter (or click the coordinate panel).
Change the sections parameter from R 6 10 to R 6 14
Save the file.
NOTE :this will also save the original part .dat if it had (auto) changes, you can prevent that by using complete.zip without unpacking it.

Or wait on 1.6b Smile
(2018-02-21, 22:09)Roland Melkert Wrote: [ -> ]
(2018-02-21, 9:15)Jaco van der Molen Wrote: [ -> ]Thanks for adjusting the snapping information. How to implement this now?

You need to unpack the shadow (%appdata%/ldcad/shadow/offLib/offLibShadow.csl which is a normal zip) library and adjust the LDraw paths to point to the unpacked version.
Next you need to enable shadow editing (prefs/editing/part editing)
Then locate the camera part and edit it by clicking its edit icon like any normal model.
Snap information is visible by wireframes, you can click and move them around.
Click the tube shaped like an 'I' and press enter (or click the coordinate panel).
Change the sections parameter from R 6 10 to R 6 14
Save the file.
NOTE :this will also save the original part .dat if it had (auto) changes, you can prevent that by using complete.zip without unpacking it.

Or wait on 1.6b Smile

Ah, LOL. That easy Confused
I think I will give it a try though.
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