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(2017-07-04, 6:23)Travis Cobbs Wrote: [ -> ]
(2017-07-03, 20:21)Roland Melkert Wrote: [ -> ]Just my 2cts:

For flat surfaces LDraw geo should be 'better' unless it generates a billion polygons.
For curved surfaces (minifig heads etc) textures are 99% of the time better as it prevents the 'crumbled paper' effect when doing smoothing.

I would qualify that on flat surfaces and say that textures are better if there is a gradient, since LDraw geometry can't do a good job with gradients.
Completely agree with both. Ldraw geometry can also look good (better?) on low curvature parts like bow top plates.
If only the Part tracker (or any other suitable repository?) was updated to receive texture files...!!!
(2017-07-03, 20:09)Damien Roux Wrote: [ -> ]Great work!

I was wondering: did you kept the vector based files (Illustrator or whatever you are using). As I said, I'm planning to author those patterns and It could help me a lot to make the parts in ldraw format.

By the way, I also have another question : lets say you put the parts on the tracker, would I be able to "overwrite" them with ldraw geometry only? Is vector based patterns "better" than texture mapped ones?

Sure I kept al files and resources. You can have them if you like. What format? I can make Illustrator or EPS.

About the parts maybe becoming official: I did them because I was testing and playing around with Texture Mapping for some projects I do with custom prints and stickers.
I guess, reading comments by Travis and Roland and others, we'd prefer patterns on flat surfaces done with LDraw geometry.
So be my/our guest to make them. Though texture mapping is much easier and faster, this would be better in the end.

We can do two things: I will make them downloadable, but postpone putting them on the tracker for now.
Or we could put them on the tracker for now and gradually replace them by LDraw geometry versions.
(2017-07-03, 18:10)Jaco van der Molen Wrote: [ -> ]For the images I multiplied the dimension with 25 for 1 LDU.
I think that this resolution is needlessly high for most usages. A rule of thumb for good quality printing is to use 300 dots per inch, which matches eye resolution at normal reading distance. This translates into about 5 pixels per LDU (and consider that even if LEGO printing on parts has improved a lot, it hardly qualifies as "good quality printing"). OK, let's crank it up a bit to be on the safe side on higly sloped surfaces, but 10 pixels per LDU should be more than enough!
(2017-07-04, 6:54)Jaco van der Molen Wrote: [ -> ]We can do two things: I will make them downloadable, but postpone putting them on the tracker for now.
Or we could put them on the tracker for now and gradually replace them by LDraw geometry versions.
There is already a possibility to toggle between texmap and LDraw geometry at global program level. Could it be possible to make it user selectable on a per-part basis?
(2017-07-04, 8:49)Philippe Hurbain Wrote: [ -> ]
(2017-07-03, 18:10)Jaco van der Molen Wrote: [ -> ]For the images I multiplied the dimension with 25 for 1 LDU.
I think that this resolution is needlessly high for most usages. A rule of thumb for good quality printing is to use 300 dots per inch, which matches eye resolution at normal reading distance. This translates into   about 5 pixels per LDU (and consider that even if LEGO printing on parts has improved a lot, it hardly qualifies as "good quality printing"). OK, let's crank it up a bit to be on the safe side on higly sloped surfaces, but 10 pixels per LDU should be more than enough!

OK, I´ll scale down a bit then.
(2017-07-04, 6:54)Jaco van der Molen Wrote: [ -> ]About the parts maybe becoming official: I did them because I was testing and playing around with Texture Mapping for some projects I do with custom prints and stickers.
I guess, reading comments by Travis and Roland and others, we'd prefer patterns on flat surfaces done with LDraw geometry.
So be my/our guest to make them. Though texture mapping is much easier and faster, this would be better in the end.

Just to be clear. One of the reasons for adding the !TEXMAP extension was due to how much easier it made part creation. So while LDraw geometry might be "preferred" for flat patterns, a working textured pattern is infinitely better than no pattern at all.
(2017-07-05, 5:37)Travis Cobbs Wrote: [ -> ]
(2017-07-04, 6:54)Jaco van der Molen Wrote: [ -> ]About the parts maybe becoming official: I did them because I was testing and playing around with Texture Mapping for some projects I do with custom prints and stickers.
I guess, reading comments by Travis and Roland and others, we'd prefer patterns on flat surfaces done with LDraw geometry.
So be my/our guest to make them. Though texture mapping is much easier and faster, this would be better in the end.

Just to be clear. One of the reasons for adding the !TEXMAP extension was due to how much easier it made part creation. So while LDraw geometry might be "preferred" for flat patterns, a working textured pattern is infinitely better than no pattern at all.

Agreed! So, if any part Patterned parts request come and there is a good image or scan I can make it, while we wait for someone to create the LDraw geometry version.
Or, like stated before: patterns with gradients or complex patterns. I can easily make that with Fireworks.
Hello is there a tutorial out there I have been looking to do exactly this but have yet to find a tutorial on how to do so

Thanks
(2018-01-31, 4:31)amanda feuk Wrote: [ -> ]Hello is there a tutorial out there I have been looking to do exactly this but have yet to find a tutorial on how to do so

Thanks

Hi Amanda,

I don't think there is a tutorial, yet.
I was writing one but had to put it on hold for now. I am planning to pick it up again, but this will take time.

Perhaps you are able to create a part with texture mapping if you read this thread and study all answers.
If not, let it know here. There are always people here that can help.

Edit: found a thread with some posts here too:
https://forums.ldraw.org/thread-22181-post-25512.html

Texturemap format:
http://ldraw.org/documentation/ldraw-org...pping.html
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