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Why using textures here? The patterns are rather simple and easy to author in the usual way...

I'm just asking because Brickheadz are the next patterns I was planning to work on as soon as I'm done with the new architecture sets.
FYI, LDView has a bug that prevents texture maps from working on transparent geometry.  Unfortunately, this will probably never be fixed, since doing so would require a complete redesign of my texture mapping and transparent geometry handling. More specific, any geometry that textures are applied to becomes opaque. The texture map itself can contain arbitrary transparency, and the underlying geometry's opaque color will show through the transparent parts, but the geometry the texture is applied on is always drawn opaque.

As Philo already pointed out, the solution to your problem was to map the texture onto a disc. If this were a sticker, then the sticker itself would of course be round, which in LDraw would be a very short cylinder, I suppose.
(2017-06-28, 22:28)Damien Roux Wrote: [ -> ]Why using textures here? The patterns are rather simple and easy to author in the usual way...

I'm just asking because Brickheadz are the next patterns I was planning to work on as soon as I'm done with the new architecture sets.

These are actually good candidates for parts with full fallback geometry. Textures will cause them to render much faster, but the fallback geometry would still look fine.
(2017-06-29, 3:35)Travis Cobbs Wrote: [ -> ]
(2017-06-28, 22:28)Damien Roux Wrote: [ -> ]Why using textures here? The patterns are rather simple and easy to author in the usual way...

I'm just asking because Brickheadz are the next patterns I was planning to work on as soon as I'm done with the new architecture sets.

These are actually good candidates for parts with full fallback geometry. Textures will cause them to render much faster, but the fallback geometry would still look fine.

Damien:
I was testing Texture mapping. I sometimes do models (including instructions) with custom prints/stickers and I wanted to use Texture mapping for that.
I never gave it any attention but a week or so ago it did got my attention and I've been playing around with it since.
The Brickheadz are very nice and if you want to recreate them digitally you have to do a lot of patterned parts.
Since the making of patterned parts is very time consuming I thought it'd be nice to use texture mapping too.

But, if you are willing to make them with LDraw geometry: be our guest!

Concerning Travis his thoughts, I think we should look more in to texture mapping for future patterned parts, since they become more complex and detailed with each new set that comes out.
Let's start with the first one then; Batman. Normally I just take a picture, but I decided to try a scanner this time around. Here's a link.
It does cast a bit of shadows at the bottom, but I think the images are usable right?

I also accidentally saved them as tif, don't know if that matters.

If you (or anyone else) rather want photos, let me know Smile
(2017-06-29, 7:11)Merlijn Wissink Wrote: [ -> ]Let's start with the first one then; Batman. Normally I just take a picture, but I decided to try a scanner this time around. Here's a link.
It does cast a bit of shadows at the bottom, but I think the images are usable right?

I also accidentally saved them as tif, don't know if that matters.

If you (or anyone else) rather want photos, let me know Smile

These are fine, Merlijn. Thanks. I'll get right to it.
(2017-06-29, 7:26)Jaco van der Molen Wrote: [ -> ]
(2017-06-29, 7:11)Merlijn Wissink Wrote: [ -> ]Let's start with the first one then; Batman. Normally I just take a picture, but I decided to try a scanner this time around. Here's a link.
It does cast a bit of shadows at the bottom, but I think the images are usable right?

I also accidentally saved them as tif, don't know if that matters.

If you (or anyone else) rather want photos, let me know Smile

These are fine, Merlijn. Thanks. I'll get right to it.

Done.
The logo on the brick is 4000x1200 pixels.
The belt is 4000x1000.
These should represent the dimensions of the planes on which they must be mapped.
Brick 1x4 is 80x24 LDU, Tile 1x4 80x20 LDU.

The yellow color is #F2CD37 which I got from the color chart reference here:
http://www.ldraw.org/article/547.html

The PNG files are vector so they can be scaled up even further (or down).

[attachment=2825]

[attachment=2824]
Cool. You can find the other ones here, once I've scanned them Smile
Btw, were you also planning to create vector images for the (many) SDCC exclusive Brickheadz? Because, then I could use those to (try) to create my own stickers. That way I can try to make my collection complete, the cheap way  Rolleyes No way I'm gonna spent thousand(s) of dollars to buy the real versions.
(2017-06-29, 8:24)Merlijn Wissink Wrote: [ -> ]Btw, were you also planning to create vector images for the (many) SDCC exclusive Brickheadz? Because, then I could use those to (try) to create my own stickers. That way I can try to make my collection complete, the cheap way  Rolleyes No way I'm gonna spent thousand(s) of dollars to buy the real versions.

If I get good images, pictures or scans from those parts, I can do that. No problem.
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