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Hi Guys,

I hope somebody can give me a tip how to remove noise from a POV-ray render of a glass object.

I made the model in LDD, exported it in LDD and converted the model with LDview to the POV format.

I used ambient lighting (3 standard light sources changed to ambient lights).

But as you can see the transparent train window shows noise.

Does anyone have a tip for me to reduce/remove the noice?

Thanx!
Does this part have a pov equivalent ? If yes, it is maiby because there are coincident surfaces which make noise in povray.

Solution would be not to use the LGEO equivalent or to create your own without the problem.
(2016-08-28, 13:33)Damien Roux Wrote: [ -> ]Does this part have a pov equivalent ? If yes, it is maiby because there are coincident surfaces which make noise in povray.

Solution would be not to use the LGEO equivalent or to create your own without the problem.

Hi Damien,


Thanks for your response. I checked the /lg/ directory and there is a equivalent: lg_4036.
How do I bypass this LGEO version?
(2016-08-28, 19:12)Bas Wrote: [ -> ]Hi Damien,


Thanks for your response. I checked the /lg/ directory and there is a equivalent: lg_4036.
How do I bypass this LGEO version?

Remove this in your LGEO.xml file :

        <Element>    
            <LDrawFilename>4036.dat</LDrawFilename>
            <POVName>lg_4036</POVName>
            <POVName Alternate="Clear">lg_4036_clear</POVName>
            <Dependency>LGDefs</Dependency>
            <POVFilename>lg_4036.inc</POVFilename>
            <MatrixRef>LGEOTransform</MatrixRef>
        </Element>
(2016-08-28, 21:08)Damien Roux Wrote: [ -> ]
(2016-08-28, 19:12)Bas Wrote: [ -> ]Hi Damien,


Thanks for your response. I checked the /lg/ directory and there is a equivalent: lg_4036.
How do I bypass this LGEO version?

Remove this in your LGEO.xml file :

        <Element>    
            <LDrawFilename>4036.dat</LDrawFilename>
            <POVName>lg_4036</POVName>
            <POVName Alternate="Clear">lg_4036_clear</POVName>
            <Dependency>LGDefs</Dependency>
            <POVFilename>lg_4036.inc</POVFilename>
            <MatrixRef>LGEOTransform</MatrixRef>
        </Element>

Will do! Thanks! I will let you know if it works!
It worked!

Thanx Damien!
Clear plastic parts look too "milky" in LGEO/POV output IMO.
(2016-09-16, 5:59)Michael Horvath Wrote: [ -> ]Clear plastic parts look too "milky" in LGEO/POV output IMO.

Try using radiosity instead of classic lightning.
(2016-09-16, 6:47)Damien Roux Wrote: [ -> ]
(2016-09-16, 5:59)Michael Horvath Wrote: [ -> ]Clear plastic parts look too "milky" in LGEO/POV output IMO.

Try using radiosity instead of classic lightning.

Yes, I am using LGEO. Here's a good example:

https://www.flickr.com/photos/[email protected]/

You can hardly see through the glass.
Quote:Yes, I am using LGEO. Here's a good example:

https://www.flickr.com/photos/[email protected]/

You can hardly see through the glass.

Looks like I need to revive my lugnetcolors.inc file
Also +1 for radiosity. Transparency is rendered way better
I am using radiosity.
Try to get an updated lg_colors.inc file. Try the ldraw AIOI.
(2016-09-26, 6:26)Damien Roux Wrote: [ -> ]Try to get an updated lg_colors.inc file. Try the ldraw AIOI.

I could only find "lg_color.inc" not "lg_colors.inc".

What is the modification date for your copy of this file? The changelog for the one I'm using says, "2013-05-27 Owen Burgoyne altered reflection for transparent parts" for the latest version.
Yes, it is that one lg_color.inc

Could you post it here, I will have a look and compare it to mine.
(2016-09-26, 8:51)Damien Roux Wrote: [ -> ]Yes, it is that one lg_color.inc

Could you post it here, I will have a look and compare it to mine.

Here it is.