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Topic for the Space / Futuron theme.
Space / Futuron / 1620 - Astro Dart

[Image: 16076986411_c852a9e352_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 1621 - Lunar MPV Vehicle

[Image: 16091824301_9fcf147512_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 1974 - Star Quest

[Image: 15950990940_6a27b9e1d4_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6770 - Lunar Transporter Patroller

[Image: 15556517174_d7359d47a1_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6810 - Laser Ranger

[Image: 15995563798_f5b7ab9584_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6828 - Twin-Winged Spoiler

[Image: 15566926574_d1a662bb8f_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6830 - Space Patroller

[Image: 15576109773_83f60d2a5d_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6848 - Strategic Pursuer

[Image: 15578165993_53e0947b18_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6850 - Auxiliary Patroller

[Image: 15583347573_70b4fde486_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6875 - Hovercraft

[Image: 16031882237_bec4060d19_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6884 - Aero Module

[Image: 16046252449_aa6c060a39_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6885 - Crater Crawler

[Image: 15622167354_06afa920d8_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6893 - Orion II Hyperspace

[Image: 16254600195_146e9f63c6_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6925 - Interplanetary Rover

[Image: 16461436711_660bdda7f1_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6932 - Stardefender 200

[Image: 16493836825_a7a622e535_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6953 - Cosmic Laser Launcher

[Image: 16513426612_173a2296ab_b.jpg]

OMR Compliant
Errors: None
Space / Futuron / 6990 - Monorail Transport System

[Image: 16628341100_e9df9d919a_b.jpg]

OMR Compliant
Errors: None
(2016-04-18, 21:15)Damien Roux Wrote: [ -> ]Space / Futuron / 1621 - Lunar MPV Vehicle

This model is giving me an error (in LDView):
Error loading submodel 1621 - Vehicle -  Back - Hinge.ldr.

Line #146
Line: 1 0 0 -22 50 1 0 0 0 0.707107 0.707107 0 -0.707107 0.707107 1621 - Vehicle -  Back - Hinge.ldr
(2016-04-22, 6:39)Merlijn Wissink Wrote: [ -> ]
(2016-04-18, 21:15)Damien Roux Wrote: [ -> ]Space / Futuron / 1621 - Lunar MPV Vehicle

This model is giving me an error (in LDView):
Error loading submodel 1621 - Vehicle -  Back - Hinge.ldr.

Line #146
Line: 1 0 0 -22 50 1 0 0 0 0.707107 0.707107 0 -0.707107 0.707107 1621 - Vehicle -  Back - Hinge.ldr

Should be OK now, could you retry?
Do you still have problems with this set?

If no, could you upload it to the OMR site?
Your renders are pretty awesome! What software/technique are you using for your renders?

Here's some of my recent renders of the new Star Wars X-Wing (set 75102). I'm using POV-Ray.

[Image: x-wing-poe.png?attachauth=ANoY7cr9hwxOi0...edirects=0]

[Image: x-wing-poe-image2.png?attachauth=ANoY7co...edirects=0]


Reuben
(2016-05-26, 21:04)Reuben Pearse Wrote: [ -> ]Your renders are pretty awesome! What software/technique are you using for your renders?

Here's some of my recent renders of the new Star Wars X-Wing (set 75102). I'm using POV-Ray.

[Image: x-wing-poe.png?attachauth=ANoY7cr9hwxOi0...edirects=0]

[Image: x-wing-poe-image2.png?attachauth=ANoY7co...edirects=0]


Reuben

I can't see your pics.
And I'm also using PovRay.
I've uploaded the images to a different location - you should be able to see them now.

I'm guessing that you're using LGEO or some other method to get nice round Lego heads? Mine always look quite angular (see third image of Superman).


http://www.pearse.co.uk/lego/images/x-wing-poe.png
http://www.pearse.co.uk/lego/images/x-wi...image2.png
http://www.pearse.co.uk/lego/images/supe...d_1024.png



[Image: x-wing-poe.png]





[Image: x-wing-poe-image2.png]

[Image: superman_3d_1024.png]
(2016-05-26, 13:05)Damien Roux Wrote: [ -> ]Do you still have problems with this set?

If no, could you upload it to the OMR site?

Sorry. I kinda forgot about it. I'll add it immediately. 
Besides that, last couple of weeks/months I was quite busy with other (more important things), so the OMR was quite... inactive. Confused

However, from about next week on, I have a lot more free time again. So, I'll add the (small) backlog from the forum here and continue adding my own models
Hey Damien,

Could you share with me/us your POV-Ray settings for these renders?

I'm trying very hard but can't seem to get the same 'crispyness' as your renders.

I use your original files and convert/export them with LDView.

Thanx in advance!
I'm making PovRay equivalents of parts to avoid this kin of ldraw limitations.
I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
(2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.

No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.
(2016-08-24, 19:28)Bas Wrote: [ -> ]
(2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.

No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.

These are my lights and radiosity settings :

   
    #declare LDRAW_RAD_LEVEL = 7;  
    #declare LDRAW_MTL = 10;
    #declare INDEXOFREFRACTION=1.52;
    #declare LDRAW_RAD_NORMAL = off;
    #declare LDRAW_RAD_MEDIA = off;

    #include "rad_def.inc"
    global_settings {
      assumed_gamma 1.0 //1.2  //1.4
      max_trace_level LDRAW_MTL
      adc_bailout 0.01/2
      radiosity {
        Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
        
      }
    }
         
    sphere {
      <0,0,0>,10000          
      pigment {
        image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
      }
      finish { ambient 1 diffuse 0 }
      hollow
    }



I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.
(2016-08-28, 21:16)Damien Roux Wrote: [ -> ]
(2016-08-24, 19:28)Bas Wrote: [ -> ]
(2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.

No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.

These are my lights and radiosity settings :

   
    #declare LDRAW_RAD_LEVEL = 7;  
    #declare LDRAW_MTL = 10;
    #declare INDEXOFREFRACTION=1.52;
    #declare LDRAW_RAD_NORMAL = off;
    #declare LDRAW_RAD_MEDIA = off;

    #include "rad_def.inc"
    global_settings {
      assumed_gamma 1.0 //1.2  //1.4
      max_trace_level LDRAW_MTL
      adc_bailout 0.01/2
      radiosity {
        Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
        
      }
    }
         
    sphere {
      <0,0,0>,10000          
      pigment {
        image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
      }
      finish { ambient 1 diffuse 0 }
      hollow
    }



I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.

Great! I'll do some experimenting! Thanx!!!
(2016-08-29, 19:40)Bas Wrote: [ -> ]
(2016-08-28, 21:16)Damien Roux Wrote: [ -> ]
(2016-08-24, 19:28)Bas Wrote: [ -> ]
(2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.

No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.

These are my lights and radiosity settings :

   
    #declare LDRAW_RAD_LEVEL = 7;  
    #declare LDRAW_MTL = 10;
    #declare INDEXOFREFRACTION=1.52;
    #declare LDRAW_RAD_NORMAL = off;
    #declare LDRAW_RAD_MEDIA = off;

    #include "rad_def.inc"
    global_settings {
      assumed_gamma 1.0 //1.2  //1.4
      max_trace_level LDRAW_MTL
      adc_bailout 0.01/2
      radiosity {
        Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
        
      }
    }
         
    sphere {
      <0,0,0>,10000          
      pigment {
        image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
      }
      finish { ambient 1 diffuse 0 }
      hollow
    }



I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.

Great! I'll do some experimenting! Thanx!!!

Hi Damien,

Is see a reference to an HDR-file ('lightprobe2.hdr').

Do you have that file for me?

Thanx!
Type it into google are download any spherical hdr image to replace it