2016-04-17, 22:22
2016-04-18, 21:14
Space / Futuron / 1620 - Astro Dart
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:15
Space / Futuron / 1621 - Lunar MPV Vehicle
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:17
Space / Futuron / 1974 - Star Quest
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:18
Space / Futuron / 6770 - Lunar Transporter Patroller
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:19
Space / Futuron / 6810 - Laser Ranger
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:21
Space / Futuron / 6828 - Twin-Winged Spoiler
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:22
Space / Futuron / 6830 - Space Patroller
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:23
Space / Futuron / 6848 - Strategic Pursuer
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:24
Space / Futuron / 6850 - Auxiliary Patroller
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:25
Space / Futuron / 6875 - Hovercraft
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:26
Space / Futuron / 6884 - Aero Module
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:27
Space / Futuron / 6885 - Crater Crawler
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:28
Space / Futuron / 6893 - Orion II Hyperspace
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:29
Space / Futuron / 6925 - Interplanetary Rover
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:30
Space / Futuron / 6932 - Stardefender 200
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:31
Space / Futuron / 6953 - Cosmic Laser Launcher
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-18, 21:32
Space / Futuron / 6990 - Monorail Transport System
OMR Compliant
Errors: None
OMR Compliant
Errors: None
2016-04-22, 6:39
(2016-04-18, 21:15)Damien Roux Wrote: [ -> ]Space / Futuron / 1621 - Lunar MPV Vehicle
This model is giving me an error (in LDView):
Error loading submodel 1621 - Vehicle - Back - Hinge.ldr.
Line #146
Line: 1 0 0 -22 50 1 0 0 0 0.707107 0.707107 0 -0.707107 0.707107 1621 - Vehicle - Back - Hinge.ldr
2016-04-22, 21:39
(2016-04-22, 6:39)Merlijn Wissink Wrote: [ -> ](2016-04-18, 21:15)Damien Roux Wrote: [ -> ]Space / Futuron / 1621 - Lunar MPV Vehicle
This model is giving me an error (in LDView):
Error loading submodel 1621 - Vehicle - Back - Hinge.ldr.
Line #146
Line: 1 0 0 -22 50 1 0 0 0 0.707107 0.707107 0 -0.707107 0.707107 1621 - Vehicle - Back - Hinge.ldr
Should be OK now, could you retry?
2016-05-26, 13:05
Do you still have problems with this set?
If no, could you upload it to the OMR site?
If no, could you upload it to the OMR site?
2016-05-26, 21:04
Your renders are pretty awesome! What software/technique are you using for your renders?
Here's some of my recent renders of the new Star Wars X-Wing (set 75102). I'm using POV-Ray.
Reuben
Here's some of my recent renders of the new Star Wars X-Wing (set 75102). I'm using POV-Ray.
Reuben
2016-05-26, 21:44
(2016-05-26, 21:04)Reuben Pearse Wrote: [ -> ]Your renders are pretty awesome! What software/technique are you using for your renders?
Here's some of my recent renders of the new Star Wars X-Wing (set 75102). I'm using POV-Ray.
Reuben
I can't see your pics.
And I'm also using PovRay.
2016-05-27, 6:06
I've uploaded the images to a different location - you should be able to see them now.
I'm guessing that you're using LGEO or some other method to get nice round Lego heads? Mine always look quite angular (see third image of Superman).
http://www.pearse.co.uk/lego/images/x-wing-poe.png
http://www.pearse.co.uk/lego/images/x-wi...image2.png
http://www.pearse.co.uk/lego/images/supe...d_1024.png
I'm guessing that you're using LGEO or some other method to get nice round Lego heads? Mine always look quite angular (see third image of Superman).
http://www.pearse.co.uk/lego/images/x-wing-poe.png
http://www.pearse.co.uk/lego/images/x-wi...image2.png
http://www.pearse.co.uk/lego/images/supe...d_1024.png
2016-05-27, 17:53
(2016-05-26, 13:05)Damien Roux Wrote: [ -> ]Do you still have problems with this set?
If no, could you upload it to the OMR site?
Sorry. I kinda forgot about it. I'll add it immediately.
Besides that, last couple of weeks/months I was quite busy with other (more important things), so the OMR was quite... inactive.
However, from about next week on, I have a lot more free time again. So, I'll add the (small) backlog from the forum here and continue adding my own models
2016-08-23, 20:34
Hey Damien,
Could you share with me/us your POV-Ray settings for these renders?
I'm trying very hard but can't seem to get the same 'crispyness' as your renders.
I use your original files and convert/export them with LDView.
Thanx in advance!
Could you share with me/us your POV-Ray settings for these renders?
I'm trying very hard but can't seem to get the same 'crispyness' as your renders.
I use your original files and convert/export them with LDView.
Thanx in advance!
2016-08-24, 8:53
I'm making PovRay equivalents of parts to avoid this kin of ldraw limitations.
2016-08-24, 8:58
I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
2016-08-24, 19:28
(2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.
2016-08-28, 21:16
(2016-08-24, 19:28)Bas Wrote: [ -> ](2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.
These are my lights and radiosity settings :
#declare LDRAW_RAD_LEVEL = 7;
#declare LDRAW_MTL = 10;
#declare INDEXOFREFRACTION=1.52;
#declare LDRAW_RAD_NORMAL = off;
#declare LDRAW_RAD_MEDIA = off;
#include "rad_def.inc"
global_settings {
assumed_gamma 1.0 //1.2 //1.4
max_trace_level LDRAW_MTL
adc_bailout 0.01/2
radiosity {
Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
}
}
sphere {
<0,0,0>,10000
pigment {
image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
}
finish { ambient 1 diffuse 0 }
hollow
}
I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.
2016-08-29, 19:40
(2016-08-28, 21:16)Damien Roux Wrote: [ -> ](2016-08-24, 19:28)Bas Wrote: [ -> ](2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.
These are my lights and radiosity settings :
#declare LDRAW_RAD_LEVEL = 7;
#declare LDRAW_MTL = 10;
#declare INDEXOFREFRACTION=1.52;
#declare LDRAW_RAD_NORMAL = off;
#declare LDRAW_RAD_MEDIA = off;
#include "rad_def.inc"
global_settings {
assumed_gamma 1.0 //1.2 //1.4
max_trace_level LDRAW_MTL
adc_bailout 0.01/2
radiosity {
Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
}
}
sphere {
<0,0,0>,10000
pigment {
image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
}
finish { ambient 1 diffuse 0 }
hollow
}
I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.
Great! I'll do some experimenting! Thanx!!!
2016-08-30, 12:11
(2016-08-29, 19:40)Bas Wrote: [ -> ](2016-08-28, 21:16)Damien Roux Wrote: [ -> ](2016-08-24, 19:28)Bas Wrote: [ -> ](2016-08-24, 8:58)Damien Roux Wrote: [ -> ]I will try to give you my settings, but I will need a little more time because there is a combination of LGEO colors, parts and radiosity. Stay tuned.
No problem off course: I'll stay tuned!
Maybe good to know: I allready installed your LGEO files.
These are my lights and radiosity settings :
#declare LDRAW_RAD_LEVEL = 7;
#declare LDRAW_MTL = 10;
#declare INDEXOFREFRACTION=1.52;
#declare LDRAW_RAD_NORMAL = off;
#declare LDRAW_RAD_MEDIA = off;
#include "rad_def.inc"
global_settings {
assumed_gamma 1.0 //1.2 //1.4
max_trace_level LDRAW_MTL
adc_bailout 0.01/2
radiosity {
Rad_Settings(LDRAW_RAD_LEVEL, LDRAW_RAD_NORMAL, LDRAW_RAD_MEDIA)
}
}
sphere {
<0,0,0>,10000
pigment {
image_map { hdr "lightprobe2.hdr" once interpolate 2 map_type 1}
}
finish { ambient 1 diffuse 0 }
hollow
}
I don't have any other lights.
I've also customised my rad_def.inc file but I've lost my settings because I had to format my harddrive. Try to play a bit with parameters in this file also.
Great! I'll do some experimenting! Thanx!!!
Hi Damien,
Is see a reference to an HDR-file ('lightprobe2.hdr').
Do you have that file for me?
Thanx!
2016-08-30, 14:08
Type it into google are download any spherical hdr image to replace it