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Full Version: [LDPartEditor] 0.8.5 Beta Released
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I would like to add another thing:

It should be possible to manipulate the CSG parts in the same way as the primitives or quads, at least for rotation and move.

Currently a placing a CSG item at an angle requires manual calculation of the matrix.

Thanks
Gerald Lasser Wrote:It should be possible to manipulate the CSG parts

Yes, this is something I will implement in the future (CSG Mode). And there will be a "master mode" to select every object, regardless of its type.
By the way: The release date for 0.8.6 Beta is tomorrow Smile
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