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Full Version: Vulkan API / Next Software Project
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Hello!

Just want to say that I am going to learn and master the Vulkan API from the Khronos Group with C++.
As a result, I want to produce a little game with LDraw parts and then, for sure, a new next-gen editor in two to five years after LDPartEditor is stable and ready-for-production.

Leg godt

Nils
Well, you sure plan your hobby-projects far ahead, haha Wink

Sounds interesting though (both for me as a user and the project on itself). Good luck! Smile
Hello!

I will release version 1.6.1 on Saturday, 2016-02-20. It will include some bugfixes (especially for the post-processing feature) and a new feature to toggle the hidden slicing feature on/off. Slicing with SlicerPro was always enabled in the past*, which was annoying sometimes.

*affects only templates or files with projection data.