I am noticing that some of the parts I am adding to my model are mirrored so that text appears backwards. But I can't figure out how to un-mirror them in MLCad. How is this accomplished?
Just invert one position of the rotation matrix:
e.g.: Sliver "J": (3070bptj.dat)
normal display 1 0 0 0 0 -1 0 1 0
mirrored display -1 0 0 0 0 -1 0 1 0
You can change those values by clicking the "Keyboard" button, this is with the rotate buttons
Gerald