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Full Version: Mirrored parts
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I am noticing that some of the parts I am adding to my model are mirrored so that text appears backwards. But I can't figure out how to un-mirror them in MLCad. How is this accomplished?
Just invert one position of the rotation matrix:

e.g.: Sliver "J": (3070bptj.dat)
normal display 1 0 0 0 0 -1 0 1 0
mirrored display -1 0 0 0 0 -1 0 1 0

You can change those values by clicking the "Keyboard" button, this is with the rotate buttons