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Full Version: Is POVRay still the most liked LDraw HQ renderer?
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(2018-03-03, 11:46)Michael Horvath Wrote: [ -> ]Yafaray has XML scene description now.

http://www.yafaray.org/development/docum...n/XMLspecs
http://www.yafaray.org/community/forum/v...=13&t=5007

One could bypass Blender completely and do an straight LDraw-to-Yafaray conversion, I think. Yafaray is free too. POV-Ray is just so awfully slow.... Sad

I might give it a try for LDCad 2.x, but don't hold your breath it could take awhile Smile
(2018-03-03, 11:46)Michael Horvath Wrote: [ -> ]Yafaray has XML scene description now.

http://www.yafaray.org/development/docum...n/XMLspecs
http://www.yafaray.org/community/forum/v...=13&t=5007

One could bypass Blender completely and do an straight LDraw-to-Yafaray conversion, I think. Yafaray is free too. POV-Ray is just so awfully slow.... Sad

But, isn't Blender good enough for rendering? Blender has been used for some pretty stunning images. Granted, they used Mecabricks instead of LDraw and Mecabricks is a lot more 'modern' so in that regard it's an unfair comparison. But my point is that Blender is a very good renderer too, so I'm wondering why you would want to 'bypass' Blender if you already got it in Blender in the first place?
(2018-03-03, 18:31)Merlijn Wissink Wrote: [ -> ]But, isn't Blender good enough for rendering? Blender has been used for some pretty stunning images. Granted, they used Mecabricks instead of LDraw and Mecabricks is a lot more 'modern' so in that regard it's an unfair comparison. But my point is that Blender is a very good renderer too, so I'm wondering why you would want to 'bypass' Blender if you already got it in Blender in the first place?

Blender's fileformat is all but simple, I did consider it at one point for LDCad as I'm mainly exporting to animate.

I also considered .obj but that one is too simple.

So far POV-Ray is just right for what I wanted to do.
(2018-03-03, 18:31)Merlijn Wissink Wrote: [ -> ]But my point is that Blender is a very good renderer too, so I'm wondering why you would want to 'bypass' Blender if you already got it in Blender in the first place?

I want a text interface instead of a GUI interface. I'm not sure Blender can handle a model as big as Datsville for instance.
(2014-10-30, 19:13)Roland Melkert Wrote: [ -> ]I'm wondering... is POVRay still the most liked / preferred HQ rendering tool for LDraw scenes / animations out there?

I mean with GUI tools like blender around and all.

Just wondering in preparation of the LDCad animation HQ export feature.

Pixar's RenderMan is free for non-commercial use.  Wink
(2018-03-03, 11:46)Michael Horvath Wrote: [ -> ]Yafaray has XML scene description now.

http://www.yafaray.org/development/docum...n/XMLspecs
http://www.yafaray.org/community/forum/v...=13&t=5007

One could bypass Blender completely and do an straight LDraw-to-Yafaray conversion, I think. Yafaray is free too. POV-Ray is just so awfully slow.... Sad

I asked on the Yafaray forums:

http://www.yafaray.org/community/forum/v...=13&t=5007

Normally, you need Blender to convert your model to the format used in the Yafaray's XML files. Afterward, you can feed the XML file into Yafaray and render the scene there. However, it should be possible to export an LDraw model directly into XML if you understand the format.

I have uploaded a small scene here:

http://www.mediafire.com/file/730mugylcm...180316.zip

It contains a blend file, a rendered image, and an XML file that can be fed into Yafaray Standalone. The developer I spoke with does not seem to understand that I want to skip and bypass Blender totally, so I'm not sure we can get more help from him.
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