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Re: LSC: Define TEXMAP resolution and naming conventions
avatarFebruary 08, 2013 10:23AM
Quote
Allen Smith
I automatically rescale them in my implementation.Allen

Yes it's quite trivial on modern hardware, but when needed (e.g OpenGL 1.1) I pad them to the nearest power dimensions and use non 1.0 u v coordinates to compensate.
SubjectAuthorViewsPosted
LSC: Define TEXMAP resolution and naming conventions Allen Smith643November 02, 2012 09:21AM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs267November 02, 2012 09:51AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert234November 03, 2012 11:14AM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith152February 08, 2013 09:24AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert383February 08, 2013 10:23AM
Re: LSC: Define TEXMAP resolution and naming conventions Orion Pobursky274November 02, 2012 05:56PM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith252November 03, 2012 03:42PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs278November 05, 2012 09:50AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert238November 05, 2012 10:39AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert314November 05, 2012 12:15PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs305November 05, 2012 06:33PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs286November 05, 2012 10:00AM



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