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Re: LSC: Define TEXMAP resolution and naming conventions
avatarNovember 05, 2012 10:39AM
Thing I understood/assumed is that textures always go in a subfolder along side of the file using it's location, no matter if it's the library or some user location.

This way same named parts or variants of parts still use the correct textures due to normal search order. So after a file has been found any textures in it will be loaded from "<ldraw File Location>/textures". If they are not there no further searching will be tried (since that has been done in order to find the ldr/dat already).

All this goes recursively of course, so a referenced s\bla.dat will use textures from that file's location + "\s\textures".
SubjectAuthorViewsPosted
LSC: Define TEXMAP resolution and naming conventions Allen Smith751November 02, 2012 09:21AM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs304November 02, 2012 09:51AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert263November 03, 2012 11:14AM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith183February 08, 2013 09:24AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert462February 08, 2013 10:23AM
Re: LSC: Define TEXMAP resolution and naming conventions Orion Pobursky304November 02, 2012 05:56PM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith289November 03, 2012 03:42PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs309November 05, 2012 09:50AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert272November 05, 2012 10:39AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert352November 05, 2012 12:15PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs339November 05, 2012 06:33PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs326November 05, 2012 10:00AM



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