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Re: LSC: Define TEXMAP resolution and naming conventions
avatarNovember 05, 2012 10:39AM
Thing I understood/assumed is that textures always go in a subfolder along side of the file using it's location, no matter if it's the library or some user location.

This way same named parts or variants of parts still use the correct textures due to normal search order. So after a file has been found any textures in it will be loaded from "<ldraw File Location>/textures". If they are not there no further searching will be tried (since that has been done in order to find the ldr/dat already).

All this goes recursively of course, so a referenced s\bla.dat will use textures from that file's location + "\s\textures".
SubjectAuthorViewsPosted
LSC: Define TEXMAP resolution and naming conventions Allen Smith891November 02, 2012 09:21AM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs357November 02, 2012 09:51AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert304November 03, 2012 11:14AM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith220February 08, 2013 09:24AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert555February 08, 2013 10:23AM
Re: LSC: Define TEXMAP resolution and naming conventions Orion Pobursky357November 02, 2012 05:56PM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith343November 03, 2012 03:42PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs361November 05, 2012 09:50AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert337November 05, 2012 10:39AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert411November 05, 2012 12:15PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs395November 05, 2012 06:33PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs379November 05, 2012 10:00AM



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