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LSC: Define TEXMAP resolution and naming conventions
avatarNovember 02, 2012 09:21AM
Willy has requested that the LSC define official rules for naming conventions for textures in the Part Tracker, and resolution limits or any other technical details.

I have no real opinions on the subject, except this:

I would really like to see the Part Tracker solicit vector, or Photoshop, sources for any images people submit. These would not necessarily be distributed with the official library, but would be readily available for those wishing to modify the texture in the future. Having the art source files—especially in the case of vectors—makes future refinement infinitely easier. For example, imagine in another 15 years of LDraw history that computers have significantly more oomph, and can handle higher-resolution bitmaps. If you have the vector source, you just rescale.

Allen
SubjectAuthorViewsPosted
LSC: Define TEXMAP resolution and naming conventions Allen Smith726November 02, 2012 09:21AM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs298November 02, 2012 09:51AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert256November 03, 2012 11:14AM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith175February 08, 2013 09:24AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert448February 08, 2013 10:23AM
Re: LSC: Define TEXMAP resolution and naming conventions Orion Pobursky296November 02, 2012 05:56PM
Re: LSC: Define TEXMAP resolution and naming conventions Allen Smith282November 03, 2012 03:42PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs303November 05, 2012 09:50AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert265November 05, 2012 10:39AM
Re: LSC: Define TEXMAP resolution and naming conventions Roland Melkert343November 05, 2012 12:15PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs332November 05, 2012 06:33PM
Re: LSC: Define TEXMAP resolution and naming conventions Travis Cobbs318November 05, 2012 10:00AM



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