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Re: Reducing part complexity
avatarJanuary 02, 2013 06:12PM
Another optimization is to check visibility _before_ the conversion from ldr to obj.
For example, studs which are covered by non-transparent bricks which are built on top of them
need not to be exported to the result mesh.
For example, if you build a wall for a house from bricks, none of the studs would be visible in most usecases.
For example, what jumps to my mind is implementing a big lookup table (probably, best, a hashmap) which tells
"if I put THIS brick in THIS position onto THAT brick, then THESE studs can be left away".
Reducing part complexity Mike "Pomax" Kamermans769January 02, 2013 10:50AM
Re: Reducing part complexity Travis Cobbs356January 02, 2013 10:56AM
Re: Reducing part complexity Roland Melkert349January 02, 2013 01:24PM
Re: Reducing part complexity Steffen349January 02, 2013 06:12PM
Re: Reducing part complexity Nicola310January 21, 2013 03:20AM
Re: Reducing part complexity Travis Cobbs559January 21, 2013 06:46PM

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