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Re: WebGL/Three.js real-time renderer
April 22, 2013 01:50AM
You can improve on the shadows by increasing the resolution of the shadow map on the light node. The default size is 512. Make it 1024 at the expense of speed.

I appreciate your input on the other questions. I will wait to see what other people think.
SubjectAuthorViewsPosted
WebGL/Three.js real-time renderer Athanasios Gaitatzes1070April 20, 2013 01:50PM
Re: WebGL/Three.js real-time renderer Roland Melkert328April 21, 2013 09:47AM
Re: WebGL/Three.js real-time renderer Athanasios Gaitatzes473April 22, 2013 01:50AM



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