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Re: WebGL/Three.js real-time renderer
avatarApril 21, 2013 09:47AM
Apart from glitchy shadows it looks very nice using SeaMonkey on a Radeon 7950.

I also noticed I'm getting the exact same framerate you mentioned awhile back in another thread (~30). This makes me think it's somehow limited by webgl.

One question though, why use multiple files? If you use only one (e.g. zip container) you don't have to deal with security stuff on that front.

As on the copyright stuff, a simple disclaimer stating something like (every thing posted remains copyrighted by their respected owners, and will not be redistributed ) should take care of that.
SubjectAuthorViewsPosted
WebGL/Three.js real-time renderer Athanasios Gaitatzes1032April 20, 2013 01:50PM
Re: WebGL/Three.js real-time renderer Roland Melkert321April 21, 2013 09:47AM
Re: WebGL/Three.js real-time renderer Athanasios Gaitatzes456April 22, 2013 01:50AM



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