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Re: Decreasing poly count on models
avatarApril 24, 2013 05:35AM
i finally got around and tested this thing, with a slightly different algorithm.
I tested it on one of my models (this one) and the results are that i was able to go from 71k triangles to 32k. While this is substantial (more than 50% off), i was expecting something better. Stacking parts should hide both top studs and bottom "female studs" cylinders and internal boxes, greatly reducing face count. But probably rounded parts and wheels (that have a lot of insets) still make a huge face count.
Performances were quite slow, requiring tens of minutes to get around a model (of course it was a completely un-optimized test).
SubjectAuthorViewsPosted
Decreasing poly count on models Nicola1701February 14, 2013 08:17AM
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Re: Decreasing poly count on models Nicola436April 11, 2013 01:57PM
Re: Decreasing poly count on models Tim Gould465April 11, 2013 02:18PM
Re: Decreasing poly count on models Nicola437April 12, 2013 05:19AM
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Re: Decreasing poly count on models Paul Griffin433April 12, 2013 10:12PM
Re: Decreasing poly count on models Steffen309November 23, 2013 04:14AM
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Re: Decreasing poly count on models Michael Heidemann921November 24, 2013 08:06AM
Re: Decreasing poly count on models Nicola499April 24, 2013 05:35AM
Re: Decreasing poly count on models Ben Supnik495April 24, 2013 09:16PM
Re: Decreasing poly count on models Nicola549April 25, 2013 01:05AM
Re: Decreasing poly count on models Michael Horvath382October 21, 2013 06:48PM
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