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Re: OpengGL color / material properties
avatarSeptember 05, 2013 09:32AM
Quote
Ben Supnik
1. I don't think the slope bricks actually notate their angled side as smooth and the flat sides as rough. (Is there a tag or meta data I don't know about here?)

2. Most of the time the 'grain' of the bump mapping will be much smaller than screen pixels, so to look good the bump mapping scheme and specular lighting equation have to minify. LEAN mapping (http://www.csee.umbc.edu/~olano/papers/lean/) is a good candidate here - it copes with mipmapping nicely and for a few 'reference' materials, the extra VRAM costs are quite affordable.

There are no meta's for individual surfaces unless they use a different color code, only indication might be the part author comments.

But I was planning to use bump mapping only for the rough material classes used in ldconfig, and only at very close distances (zoom factors).
SubjectAuthorViewsPosted
OpengGL color / material properties Roland Melkert392August 25, 2013 12:45PM
Re: OpengGL color / material properties Ben Supnik176August 25, 2013 03:33PM
Re: OpengGL color / material properties Roland Melkert153August 25, 2013 04:27PM
Re: OpengGL color / material properties Travis Cobbs169August 26, 2013 01:12PM
Re: OpengGL color / material properties Roland Melkert199August 26, 2013 03:59PM
Re: OpengGL color / material properties Roland Melkert173September 03, 2013 09:47AM
Re: OpengGL color / material properties Travis Cobbs170September 03, 2013 12:26PM
Re: OpengGL color / material properties Roland Melkert174September 04, 2013 11:45AM
Re: OpengGL color / material properties Ben Supnik186September 03, 2013 01:07PM
Re: OpengGL color / material properties Roland Melkert178September 04, 2013 11:49AM
Re: OpengGL color / material properties Ben Supnik190September 04, 2013 07:02PM
Re: OpengGL color / material properties Roland Melkert148September 05, 2013 09:32AM
Re: OpengGL color / material properties Steffen182September 05, 2013 02:08PM
Re: OpengGL color / material properties Ben Supnik141September 05, 2013 07:33PM
Re: OpengGL color / material properties Travis Cobbs127September 06, 2013 09:52AM
Re: OpengGL color / material properties Steffen144September 06, 2013 12:26PM
Re: OpengGL color / material properties Steffen131September 06, 2013 12:27PM
Re: OpengGL color / material properties Travis Cobbs146September 06, 2013 01:07PM
Re: OpengGL color / material properties Ben Supnik169September 06, 2013 02:14PM
Re: OpengGL color / material properties Travis Cobbs210September 06, 2013 02:46PM
Re: OpengGL color / material properties Ben Supnik206September 06, 2013 05:04PM
Re: OpengGL color / material properties Travis Cobbs189September 06, 2013 07:30PM
Re: OpengGL color / material properties Ben Supnik241September 07, 2013 05:16PM
Re: OpengGL color / material properties Allen Smith163September 05, 2013 10:03AM



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