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Re: OpengGL color / material properties
avatarSeptember 05, 2013 09:32AM
Quote
Ben Supnik
1. I don't think the slope bricks actually notate their angled side as smooth and the flat sides as rough. (Is there a tag or meta data I don't know about here?)

2. Most of the time the 'grain' of the bump mapping will be much smaller than screen pixels, so to look good the bump mapping scheme and specular lighting equation have to minify. LEAN mapping (http://www.csee.umbc.edu/~olano/papers/lean/) is a good candidate here - it copes with mipmapping nicely and for a few 'reference' materials, the extra VRAM costs are quite affordable.

There are no meta's for individual surfaces unless they use a different color code, only indication might be the part author comments.

But I was planning to use bump mapping only for the rough material classes used in ldconfig, and only at very close distances (zoom factors).
SubjectAuthorViewsPosted
OpengGL color / material properties Roland Melkert379August 25, 2013 12:45PM
Re: OpengGL color / material properties Ben Supnik167August 25, 2013 03:33PM
Re: OpengGL color / material properties Roland Melkert151August 25, 2013 04:27PM
Re: OpengGL color / material properties Travis Cobbs163August 26, 2013 01:12PM
Re: OpengGL color / material properties Roland Melkert191August 26, 2013 03:59PM
Re: OpengGL color / material properties Roland Melkert166September 03, 2013 09:47AM
Re: OpengGL color / material properties Travis Cobbs165September 03, 2013 12:26PM
Re: OpengGL color / material properties Roland Melkert168September 04, 2013 11:45AM
Re: OpengGL color / material properties Ben Supnik178September 03, 2013 01:07PM
Re: OpengGL color / material properties Roland Melkert169September 04, 2013 11:49AM
Re: OpengGL color / material properties Ben Supnik185September 04, 2013 07:02PM
Re: OpengGL color / material properties Roland Melkert141September 05, 2013 09:32AM
Re: OpengGL color / material properties Steffen175September 05, 2013 02:08PM
Re: OpengGL color / material properties Ben Supnik136September 05, 2013 07:33PM
Re: OpengGL color / material properties Travis Cobbs123September 06, 2013 09:52AM
Re: OpengGL color / material properties Steffen138September 06, 2013 12:26PM
Re: OpengGL color / material properties Steffen127September 06, 2013 12:27PM
Re: OpengGL color / material properties Travis Cobbs143September 06, 2013 01:07PM
Re: OpengGL color / material properties Ben Supnik166September 06, 2013 02:14PM
Re: OpengGL color / material properties Travis Cobbs203September 06, 2013 02:46PM
Re: OpengGL color / material properties Ben Supnik201September 06, 2013 05:04PM
Re: OpengGL color / material properties Travis Cobbs180September 06, 2013 07:30PM
Re: OpengGL color / material properties Ben Supnik232September 07, 2013 05:16PM
Re: OpengGL color / material properties Allen Smith159September 05, 2013 10:03AM



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