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Re: Drawing conditional lines
avatarMay 10, 2013 01:50PM
This is because alpha blending is applied to the pixel color that's present at the time of rendering the transparent poly. If you draw something else later on that's further away gl will ignore it based on the z buffer.

To prevent this you need to render all solid things before you render any transparent stuff. You also might need to sort individual poly/parts when using multiple transparent colors in a single scene. If you don't do that the colors won't blend naturally.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (14 Posts) Santeri Piippo971May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs382May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould342May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs366May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo387May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs371May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo363May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor391May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert368May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo382May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert466May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen293November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould298November 27, 2014 08:08PM
Sticky Re: Drawing conditional lines (0 Posts) Nils Schmidt912December 26, 2014 05:07AM



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