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Re: Drawing conditional lines
avatarMay 10, 2013 01:50PM
This is because alpha blending is applied to the pixel color that's present at the time of rendering the transparent poly. If you draw something else later on that's further away gl will ignore it based on the z buffer.

To prevent this you need to render all solid things before you render any transparent stuff. You also might need to sort individual poly/parts when using multiple transparent colors in a single scene. If you don't do that the colors won't blend naturally.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (14 Posts) Santeri Piippo814May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs341May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould309May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs332May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo336May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs330May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo322May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor353May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert336May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo344May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert413May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen240November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould248November 27, 2014 08:08PM
Sticky Re: Drawing conditional lines (0 Posts) Nils Schmidt517December 26, 2014 05:07AM



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