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Re: Drawing conditional lines
avatarMay 10, 2013 01:50PM
This is because alpha blending is applied to the pixel color that's present at the time of rendering the transparent poly. If you draw something else later on that's further away gl will ignore it based on the z buffer.

To prevent this you need to render all solid things before you render any transparent stuff. You also might need to sort individual poly/parts when using multiple transparent colors in a single scene. If you don't do that the colors won't blend naturally.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (14 Posts) Santeri Piippo695May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs288May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould267May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs293May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo303May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs283May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo291May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor306May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert289May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo305May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert366May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen198November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould216November 27, 2014 08:08PM
Sticky Re: Drawing conditional lines (0 Posts) Nils Schmidt177December 26, 2014 05:07AM



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