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Re: Drawing conditional lines
avatarMay 10, 2013 01:50PM
This is because alpha blending is applied to the pixel color that's present at the time of rendering the transparent poly. If you draw something else later on that's further away gl will ignore it based on the z buffer.

To prevent this you need to render all solid things before you render any transparent stuff. You also might need to sort individual poly/parts when using multiple transparent colors in a single scene. If you don't do that the colors won't blend naturally.
SubjectAuthorViewsPosted
Drawing conditional lines Santeri Piippo322May 08, 2013 12:24PM
Re: Drawing conditional lines Travis Cobbs158May 08, 2013 01:46PM
Re: Drawing conditional lines Tim Gould130May 08, 2013 02:20PM
Re: Drawing conditional lines Travis Cobbs158May 08, 2013 03:32PM
Re: Drawing conditional lines Santeri Piippo154May 08, 2013 03:41PM
Re: Drawing conditional lines Travis Cobbs151May 08, 2013 04:10PM
Re: Drawing conditional lines Santeri Piippo151May 08, 2013 03:03PM
Re: Drawing conditional lines Alex Taylor167May 10, 2013 09:00AM
Re: Drawing conditional lines Roland Melkert157May 10, 2013 12:13PM
Re: Drawing conditional lines Santeri Piippo160May 10, 2013 12:27PM
Re: Drawing conditional lines Roland Melkert216May 10, 2013 01:50PM



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