Welcome! Log In Create A New Profile

Advanced
Re: Drawing conditional lines
avatarMay 10, 2013 01:50PM
This is because alpha blending is applied to the pixel color that's present at the time of rendering the transparent poly. If you draw something else later on that's further away gl will ignore it based on the z buffer.

To prevent this you need to render all solid things before you render any transparent stuff. You also might need to sort individual poly/parts when using multiple transparent colors in a single scene. If you don't do that the colors won't blend naturally.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (13 Posts) Santeri Piippo485May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs227May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould193May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs225May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo222May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs211May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo212May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor231May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert223May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo221May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert288May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen71November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould49November 27, 2014 08:08PM



Sorry, only registered users may post in this forum.

Click here to login