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Re: Drawing conditional lines
May 10, 2013 09:00AM
It's pretty trivial to do with a vertex-shader (or geometry-shader on newer OpenGLs). All calculations are handed off to the GPU, and are done on-the-fly at render-time, which means you can stick all the optional-lines in display-lists or VBOs without having to worry about which ones will eventually be visible.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (14 Posts) Santeri Piippo601May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs257May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould234May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs260May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo275May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs254May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo252May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor266May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert253May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo269May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert331May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen171November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould185November 27, 2014 08:08PM
Sticky Re: Drawing conditional lines (0 Posts) Nils Schmidt102December 26, 2014 05:07AM



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