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Re: Drawing conditional lines
May 10, 2013 09:00AM
It's pretty trivial to do with a vertex-shader (or geometry-shader on newer OpenGLs). All calculations are handed off to the GPU, and are done on-the-fly at render-time, which means you can stick all the optional-lines in display-lists or VBOs without having to worry about which ones will eventually be visible.
SubjectAuthorViewsPosted
Drawing conditional lines Santeri Piippo369May 08, 2013 12:24PM
Re: Drawing conditional lines Travis Cobbs181May 08, 2013 01:46PM
Re: Drawing conditional lines Tim Gould148May 08, 2013 02:20PM
Re: Drawing conditional lines Travis Cobbs175May 08, 2013 03:32PM
Re: Drawing conditional lines Santeri Piippo177May 08, 2013 03:41PM
Re: Drawing conditional lines Travis Cobbs171May 08, 2013 04:10PM
Re: Drawing conditional lines Santeri Piippo171May 08, 2013 03:03PM
Re: Drawing conditional lines Alex Taylor187May 10, 2013 09:00AM
Re: Drawing conditional lines Roland Melkert177May 10, 2013 12:13PM
Re: Drawing conditional lines Santeri Piippo176May 10, 2013 12:27PM
Re: Drawing conditional lines Roland Melkert242May 10, 2013 01:50PM



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