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Re: Drawing conditional lines
avatarMay 08, 2013 01:46PM
LDView computes which conditional lines to draw completely on the CPU. (It does so in background threads on computers with more than 1 CPU core.) Once it has calculated the indices of the "active" conditionals for a given frame, it draws them with glDrawElements(). You definitely don't want to use display lists for the conditional lines.
SubjectAuthorViewsPosted
Drawing conditional lines Santeri Piippo401May 08, 2013 12:24PM
Re: Drawing conditional lines Travis Cobbs194May 08, 2013 01:46PM
Re: Drawing conditional lines Tim Gould166May 08, 2013 02:20PM
Re: Drawing conditional lines Travis Cobbs197May 08, 2013 03:32PM
Re: Drawing conditional lines Santeri Piippo196May 08, 2013 03:41PM
Re: Drawing conditional lines Travis Cobbs185May 08, 2013 04:10PM
Re: Drawing conditional lines Santeri Piippo187May 08, 2013 03:03PM
Re: Drawing conditional lines Alex Taylor201May 10, 2013 09:00AM
Re: Drawing conditional lines Roland Melkert194May 10, 2013 12:13PM
Re: Drawing conditional lines Santeri Piippo191May 10, 2013 12:27PM
Re: Drawing conditional lines Roland Melkert260May 10, 2013 01:50PM



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