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Re: Drawing conditional lines
avatarMay 08, 2013 01:46PM
LDView computes which conditional lines to draw completely on the CPU. (It does so in background threads on computers with more than 1 CPU core.) Once it has calculated the indices of the "active" conditionals for a given frame, it draws them with glDrawElements(). You definitely don't want to use display lists for the conditional lines.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (13 Posts) Santeri Piippo479May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs225May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould192May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs223May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo221May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs209May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo212May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor229May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert223May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo220May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert286May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen69November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould45November 27, 2014 08:08PM



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