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Drawing conditional lines
avatarMay 08, 2013 12:24PM
I'm using OpenGL for LDForge's renderer and I'm about stumped on to decide when to draw conditional lines. Actually rendering the part is no problem but how does a GL renderer take the control points into account?

For compiling objects glGenLists/glNewList/... is used and glCallList for drawing them. While it's not the most optimized approach, it works for something as simple as a single part.. at least for the simple ones. I've been considering using VBOs though.

Edited 1 time(s). Last edit at 2013-05-08 12:25PM by Santeri Piippo.
SubjectAuthorViewsPosted
Drawing conditional lines Santeri Piippo323May 08, 2013 12:24PM
Re: Drawing conditional lines Travis Cobbs159May 08, 2013 01:46PM
Re: Drawing conditional lines Tim Gould130May 08, 2013 02:20PM
Re: Drawing conditional lines Travis Cobbs158May 08, 2013 03:32PM
Re: Drawing conditional lines Santeri Piippo154May 08, 2013 03:41PM
Re: Drawing conditional lines Travis Cobbs151May 08, 2013 04:10PM
Re: Drawing conditional lines Santeri Piippo152May 08, 2013 03:03PM
Re: Drawing conditional lines Alex Taylor167May 10, 2013 09:00AM
Re: Drawing conditional lines Roland Melkert157May 10, 2013 12:13PM
Re: Drawing conditional lines Santeri Piippo161May 10, 2013 12:27PM
Re: Drawing conditional lines Roland Melkert218May 10, 2013 01:50PM



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