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Drawing conditional lines
avatarMay 08, 2013 12:24PM
I'm using OpenGL for LDForge's renderer and I'm about stumped on to decide when to draw conditional lines. Actually rendering the part is no problem but how does a GL renderer take the control points into account?

For compiling objects glGenLists/glNewList/... is used and glCallList for drawing them. While it's not the most optimized approach, it works for something as simple as a single part.. at least for the simple ones. I've been considering using VBOs though.

Edited 1 time(s). Last edit at 2013-05-08 12:25PM by Santeri Piippo.
SubjectAuthorViewsPosted
Sticky Drawing conditional lines (14 Posts) Santeri Piippo596May 08, 2013 12:24PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs257May 08, 2013 01:46PM
Sticky Re: Drawing conditional lines (0 Posts) Tim Gould233May 08, 2013 02:20PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs259May 08, 2013 03:32PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo275May 08, 2013 03:41PM
Sticky Re: Drawing conditional lines (0 Posts) Travis Cobbs252May 08, 2013 04:10PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo248May 08, 2013 03:03PM
Sticky Re: Drawing conditional lines (0 Posts) Alex Taylor266May 10, 2013 09:00AM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert251May 10, 2013 12:13PM
Sticky Re: Drawing conditional lines (0 Posts) Santeri Piippo268May 10, 2013 12:27PM
Sticky Re: Drawing conditional lines (0 Posts) Roland Melkert330May 10, 2013 01:50PM
Sticky Re: Drawing conditional lines (0 Posts) Steffen171November 27, 2014 05:33PM
Sticky Re: let's make this thread sticky (0 Posts) Tim Gould184November 27, 2014 08:08PM
Sticky Re: Drawing conditional lines (0 Posts) Nils Schmidt98December 26, 2014 05:07AM



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